move random gen to Math, working on VL4
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@@ -1,9 +1,9 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="SlabAllocator"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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@@ -27,9 +27,9 @@
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// -----------------------------------------------------------------------
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using System;
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namespace StgSharp.HighPerformance.Memory
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namespace StgSharp.Mathematics.Memory
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{
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public abstract class SlabAllocator<T> : IDisposable where T : unmanaged
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public abstract class SlabAllocator<T> : IDisposable where T: unmanaged
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{
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public abstract nuint Allocate();
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@@ -56,32 +56,29 @@ namespace StgSharp.HighPerformance.Memory
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/// Thrown when requesting unsupported configurations.
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/// </exception>
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/// <remarks>
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/// <para><strong> Important Threading Considerations: </strong></para> <para> While SLAB
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/// <para><strong> Important Threading Considerations: </strong></para> <para>While SLAB
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/// /// allocators themselves may be designed for single-threaded use, allocated objects
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/// are /// frequently shared across multiple threads in real-world applications. Due to
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/// the /// special implementation of expandable concurrent sequential SLAB allocators,
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/// they rely /// on internal expansion locks to ensure that memory buffer expansions
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/// (which involve /// copying the entire buffer to a new location) do not occur while
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/// other threads are /// reading from allocated regions.</para> <para><strong>
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/// Sequential Layout Limitations: /// </strong><br /> Sequential layout SLAB allocators
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/// other threads are /// reading from allocated regions. </para> <para><strong>
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/// Sequential Layout Limitations: ///</strong><br /> Sequential layout SLAB allocators
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/// cannot provide a single-threaded /// version because:<list
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/// type="bullet"><item><description> They use contiguous memory /// layout that
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/// requires buffer expansion when capacity is exceeded ///
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/// </description></item><item><description> Buffer expansion involves copying all ///
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/// existing data to a new memory location </description></item><item><description>///
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/// type="bullet"><item><description>They use contiguous memory /// layout that requires
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/// buffer expansion when capacity is exceeded
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/// ///</description></item><item><description>Buffer expansion involves copying all ///
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/// existing data to a new memory location</description></item><item><description> ///
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/// Without proper synchronization, concurrent access to allocated objects during ///
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/// expansion would cause memory corruption </description></item><item><description> The
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/// expansion would cause memory corruption</description></item><item><description>The
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/// /// expansion lock mechanism is essential even if allocation itself is single- ///
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/// threaded</description></item></list></para> <para><strong> Chunked Layout: ///
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/// </strong><br /> Chunked layout allocators can optionally provide single-threaded ///
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/// versions since they don't require buffer expansion and copying. Each chunk is ///
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/// allocated independently, avoiding the memory relocation issues present in sequential
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/// /// layouts.</para>
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/// threaded </description></item></list></para> <para><strong>Chunked Layout:
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/// ///</strong><br /> Chunked layout allocators can optionally provide single-threaded
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/// /// versions since they don't require buffer expansion and copying. Each chunk is
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/// /// allocated independently, avoiding the memory relocation issues present in
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/// sequential /// layouts. </para>
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/// </remarks>
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public static SlabAllocator<T> Create(
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nuint count,
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SlabBufferLayout layout,
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bool concurrentSupport = true)
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public static SlabAllocator<T> Create(nuint count, SlabBufferLayout layout, bool concurrentSupport = true)
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{
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if (concurrentSupport) {
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return layout switch
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