move random gen to Math, working on VL4

This commit is contained in:
Nitload
2026-03-02 23:56:21 +08:00
parent 7e3ed8b0fd
commit ae1a49d6fb
63 changed files with 6463 additions and 6970 deletions
@@ -1,9 +1,9 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="SlabAllocator.Chunked"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
@@ -33,9 +33,9 @@ using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
namespace StgSharp.HighPerformance.Memory
namespace StgSharp.Mathematics.Memory
{
internal sealed unsafe class ChunkedSlabAllocator<T> : SlabAllocator<T> where T : unmanaged
internal sealed unsafe class ChunkedSlabAllocator<T> : SlabAllocator<T> where T: unmanaged
{
private bool _disposed;
@@ -96,6 +96,7 @@ namespace StgSharp.HighPerformance.Memory
return;
}
_disposed = true;
// NativeMemory.Free((void*)_currentBuffer);
while (_buffers.TryPop(out nuint buffer))
{