move random gen to Math, working on VL4

This commit is contained in:
Nitload
2026-03-02 23:56:21 +08:00
parent 7e3ed8b0fd
commit ae1a49d6fb
63 changed files with 6463 additions and 6970 deletions
@@ -1,9 +1,9 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="ConcurrentBufferStack"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
@@ -33,7 +33,7 @@ using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
namespace StgSharp.HighPerformance.Memory
namespace StgSharp.Mathematics.Memory
{
public static class BufferStackBuilder
{
@@ -279,9 +279,8 @@ namespace StgSharp.HighPerformance.Memory
T* dataStart = (T*)(_buffer + sizeof(Header));
fixed (T* sourcePtr = span) {
Buffer.MemoryCopy(sourcePtr, dataStart,
(nuint)header->Capacity * (nuint)sizeof(T),
(nuint)span.Length * (nuint)sizeof(T));
Buffer.MemoryCopy(sourcePtr, dataStart, (nuint)header->Capacity * (nuint)sizeof(T),
(nuint)span.Length * (nuint)sizeof(T));
}
header->Top = span.Length;