tiled fma is ok, mat mul is now available again
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@@ -49,58 +49,8 @@ namespace StgSharp
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.UseModule<NumericalModule>()
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.UseModule<GraphicModule>()
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.InitializeModule();
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TestMatrix();
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// TestRender();
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/**/
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HybridLayerSegregatedFitAllocator hlsf;
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unchecked {
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hlsf = new((nuint)(4 * (ulong)1024 * 1024 * 1024));
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}
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Matrix<double> m = Matrix<double>.Create(40, 40, MatrixLayout.DenseRectangle, hlsf);
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MatrixCompute.Fill(m, 1.0f);
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Matrix<double> n = Matrix<double>.Create(40, 40, MatrixLayout.DenseRectangle, hlsf);
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MatrixCompute.Fill(n, 1.0f);
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Matrix<double> p = Matrix<double>.Create(40, 40, MatrixLayout.DenseRectangle, hlsf);
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MatrixCompute.Fill(p, 0.0f);
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/*
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for (int j = 0; j < 20; j++)
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{
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for (int k = 0; k < 10; k++) {
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Console.Write($"{m[j, k]:0.0E+00}\t");
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}
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Console.WriteLine();
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}
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/**/
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Console.WriteLine("===================================================");
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MatrixCompute.Mul(n, m, p);
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/**/
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for (int i = 0; i < 40; i++)
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{
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if (i % 4 == 0) {
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Console.WriteLine();
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}
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for (int j = 0; j < 40; j++)
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{
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string extra = j % 4 == 3 ? " " : ",";
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double value = p[i, j];
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value = double.Abs(value) < 1e-6 ? 0 : value;
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Console.Write($"{value:0E+0}{extra}");
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}
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Console.WriteLine();
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}
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Console.WriteLine("===================================================");
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double *buffer = (double*)p.Buffer;
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for (int i = 0; i < 40; i++)
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{
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for (int j = 0; j < 40; j++) {
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Console.Write($"{buffer[i * 40 + j]:0.0E0} ");
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}
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Console.WriteLine();
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}
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/**/
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// --- Logarithmic time sequence test: print seconds at each emitted span ---
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}
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