daily uodate on 20231208 by nitload youmu, preparation for multi thread rendering
This commit is contained in:
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4de0c9258b96801d9e42b6813fa6519daca0e6bc
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9f92006774b8dcbe7ff116213c08f7040b5d19f4b0a547971f9e00de3873288c
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+2
@@ -9,3 +9,5 @@ build_property.EnforceExtendedAnalyzerRules =
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build_property._SupportedPlatformList = Linux,macOS,Windows
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build_property.RootNamespace = StgSharpDebug
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build_property.ProjectDir = D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\
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build_property.EnableComHosting =
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build_property.EnableGeneratedComInterfaceComImportInterop =
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@@ -1 +1 @@
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b88d3dd655e6b46a04f51a138750d3fbfc55ef8f
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0cc30eba77e6c91b52c576a70e8fcd0f2b49a5f218c9481661031b833082af12
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@@ -23,3 +23,6 @@ D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\Debug\net6.0\StgSharpDebug.xml
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\Debug\net6.0\StgSharpDebug.pdb
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\Debug\net6.0\StgSharpDebug.genruntimeconfig.cache
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\Output\x64\Debug\net6.0\Shader\Image1.png
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\Output\x64\Debug\net6.0\Shader\awesomeface.png
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\Debug\net6.0\StgSharpDebug.sourcelink.json
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a9b27855a09b37d2383b24daf1d8cece33fa658d
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ea0ebfd1cd59c5700d207915aa4401613d3e32652ccbcca32e347ba391485f3e
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{"documents":{"D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\*":"https://raw.githubusercontent.com/Nitload-NSI/CCD_Github/ae804553ce830ceaa07a752049a8a8fee9981ad8/*"}}
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@@ -25,7 +25,12 @@
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<param name="funcname">the name of the Opengl function</param>
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<returns>An intptr value representing the pointer to the function</returns>
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</member>
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<member name="M:StgSharp.Graphics.Form.#ctor(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
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<member name="T:StgSharp.Graphics.Form">
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<summary>
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.Form.InitForm(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
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<summary>
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Constructor of a Form, creats an instance of a form and
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initilize all the customizing operations.
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@@ -72,12 +77,20 @@
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Maximum size of current form. In form of a <see cref="T:StgSharp.Math.Vec2d"/> of (width,height)
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</param>
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</member>
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<member name="M:StgSharp.Graphics.VertexBuffer.Unbind">
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<member name="M:StgSharp.Graphics.Form.Texture.LoadTexture(System.Int32,System.String,StgSharp.Graphics.ImageLoader)">
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<summary>
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</summary>
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<param name="name"></param>
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<param name="index"></param>
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<param name="loader"></param>
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</member>
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<member name="M:StgSharp.Graphics.Form.VertexBuffer.Unbind">
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<summary>
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.VertexBuffer.SetData``1(System.Int32,``0,StgSharp.Graphics.BufferUsage)">
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<member name="M:StgSharp.Graphics.Form.VertexBuffer.SetValue``1(System.Int32,``0,StgSharp.Graphics.BufferUsage)">
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<summary>
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</summary>
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@@ -85,26 +98,31 @@
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<param name="bufferData"></param>
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<param name="readType"></param>
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</member>
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<member name="M:StgSharp.Graphics.GL.SetFrameBufferSizeCallback(StgSharp.Graphics.Form,StgSharp.Graphics.FrameBufferSizeHandler)">
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<summary>
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sets the framebuffer resize callback of the specified <see cref="T:StgSharp.Graphics.Form"/>,
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which is called when the framebuffer of the specified <see cref="T:StgSharp.Graphics.Form"/> is resized.
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</summary>
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<param name="form">The Form instance to be controlled</param>
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<param name="handler">Method hadler </param>
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</member>
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<member name="M:StgSharp.Graphics.GL.ClearColor(System.Single,System.Single,System.Single,System.Single)">
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<member name="M:StgSharp.Graphics.Form.GLfunc.ClearColor(System.Single,System.Single,System.Single,System.Single)">
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<summary>
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Call glClearColor in OpenGL
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specifies the red, green, blue, and alpha values used by glClear to clear the color buffers.
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Values specified by glClearColor are clamped to the range [0,1]
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Call apiClearColor in OpenGL
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specifies the red, green, blue, and alpha values used by apiClear to clear the color buffers.
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Values specified by apiClearColor are clamped to the range [0,1]
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</summary>
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<param name="R">Specify the red values used when the color buffers are cleared.</param>
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<param name="G">Specify the red values used when the color buffers are cleared.</param>
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<param name="B">Specify the red values used when the color buffers are cleared.</param>
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<param name="A">Specify the red values used when the color buffers are cleared.</param>
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</member>
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<member name="M:StgSharp.Graphics.GL.CompileShader(System.String,StgSharp.Graphics.ShaderType)">
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<member name="M:StgSharp.Graphics.Form.GLfunc.BindBuffer(StgSharp.Graphics.BufferType,System.UInt32)">
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<summary>
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Bind the indexed buffer object to certain type of buffer
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</summary>
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<param name="bufferType"></param>
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<param name="index"></param>
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</member>
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<member name="M:StgSharp.Graphics.Form.GLfunc.Clear(StgSharp.Graphics.MaskBufferBit)">
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<summary>
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Clear buffers to preset values
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</summary>
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<param name="mask"></param>
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</member>
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<member name="M:StgSharp.Graphics.Form.GLfunc.CompileShader(System.String,StgSharp.Graphics.ShaderType)">
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<summary>
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Conpile the provided shader code in string form.
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</summary>
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@@ -113,7 +131,7 @@
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conpile, including vertex shader and fragment shader.</param>
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<returns>An uint value as the only mark of conpiled shader</returns>
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</member>
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<member name="M:StgSharp.Graphics.GL.CreateWindow(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
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<member name="M:StgSharp.Graphics.Form.GLfunc.CreateWindowHandle(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
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<summary>
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Creates a form and its associated
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</summary>
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@@ -125,6 +143,140 @@
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<returns>The instance of created form</returns>
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<exception cref="T:System.Exception"></exception>
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</member>
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<member name="M:StgSharp.Graphics.Form.GLfunc.SetFrameBufferSizeCallback(System.IntPtr,StgSharp.Graphics.FrameBufferSizeHandler)">
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<summary>
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sets the framebuffer resize callback of the specified <see cref="T:StgSharp.Graphics.Form"/>,
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which is called when the framebuffer of the specified <see cref="T:StgSharp.Graphics.Form"/> is resized.
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</summary>
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<param name="id">The only signiture stands for the <see cref="T:StgSharp.Graphics.Form"/> to be controlled</param>
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<param name="handler">Method hadler </param>
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</member>
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<member name="M:StgSharp.Graphics.Form.GLfunc.SetVertexAttribute(System.UInt32,System.Int32,System.Type,System.Boolean,System.Int32,System.Int32)">
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<summary>
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Set how a shader parameter read data from a VBO.
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</summary>
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<param name="index">Serial number of the parameter</param>
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<param name="size">Amount of data each elements contains</param>
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<param name="t">Type of data read by shader</param>
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<param name="normalized"></param>
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<param name="stride">Pixels stride of each sets of data</param>
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<param name="pointer"></param>
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</member>
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<member name="M:StgSharp.Graphics.Form.GLfunc.SetValue(StgSharp.Graphics.Form.Uniform{System.Single},System.Single)">
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<summary>
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Set data value to a float <see cref="T:StgSharp.Graphics.Form.Uniform`1"/>,
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all types of parameters are float.
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</summary>
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<param name="uniform">The <see cref="T:StgSharp.Graphics.Form.Uniform`1"/> target</param>
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<param name="v0">The value to be set</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.GLfunc.SetValue(StgSharp.Graphics.Form.Uniform{System.Int32},System.Int32)">
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<summary>
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Set data value to a int <see cref="T:StgSharp.Graphics.Form.Uniform`1"/>,
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all types of parameters are int.
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</summary>
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<param name="uniform">The <see cref="T:StgSharp.Graphics.Form.Uniform`1"/> target</param>
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<param name="i0">The value to be set</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.GLfunc.SetValue(StgSharp.Graphics.Form.Uniform{System.Single,System.Single},System.Single,System.Single)">
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<summary>
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Set data value to a float <see cref="T:StgSharp.Graphics.Form.Uniform`2"/>,
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all types of parameters are float.
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</summary>
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<param name="uniform">The <see cref="T:StgSharp.Graphics.Form.Uniform`2"/> target</param>
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<param name="v0">The first value to be set</param>
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<param name="v1">The second value to be set</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.GLfunc.SetValue(StgSharp.Graphics.Form.Uniform{System.Single,System.Single,System.Single},System.Single,System.Single,System.Single)">
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<summary>
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Set data value to a float <see cref="T:StgSharp.Graphics.Form.Uniform`3"/>,
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all types of parameters are float.
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</summary>
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<param name="uniform">The <see cref="T:StgSharp.Graphics.Form.Uniform`3"/> target</param>
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<param name="v0">The first value to be set</param>
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<param name="v1">The second value to be set</param>
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<param name="v2">The third value to be set</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.GLfunc.SetValue(StgSharp.Graphics.Form.Uniform{System.Single,System.Single,System.Single,System.Single},System.Single,System.Single,System.Single,System.Single)">
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<summary>
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Set data value to a float <see cref="T:StgSharp.Graphics.Form.Uniform`4"/>,
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all types of parameters are float.
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</summary>
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<param name="uniform">The <see cref="T:StgSharp.Graphics.Form.Uniform`4"/> target</param>
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<param name="v0">The first value to be set</param>
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<param name="v1">The second value to be set</param>
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<param name="v2">The third value to be set</param>
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<param name="v3">The forth value to be set</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.GLfunc.SetValue(StgSharp.Graphics.Form.Uniform{System.Single,System.Single,System.Single,System.Single},StgSharp.Math.Vec4d)">
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<summary>
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Set data value to a float <see cref="T:StgSharp.Graphics.Form.Uniform`4"/>,
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all types of parameters are float.
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</summary>
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<param name="uniform">The <see cref="T:StgSharp.Graphics.Form.Uniform`4"/> target</param>
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<param name="vec">A <see cref="T:StgSharp.Math.Vec4d"/> packing four parameters of the uniform </param>
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</member>
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<member name="M:StgSharp.Graphics.Form.GLfunc.SetValue(StgSharp.Graphics.Form.Uniform{StgSharp.Math.Vec4d},StgSharp.Math.Vec4d)">
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<summary>
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Set data value to a float <see cref="T:StgSharp.Graphics.Form.Uniform`1"/>,
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all types of parameters are <see cref="T:StgSharp.Math.Vec4d"/>.
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</summary>
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<param name="uniform">The <see cref="T:StgSharp.Graphics.Form.Uniform`1"/> target</param>
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<param name="vec">A <see cref="T:StgSharp.Math.Vec4d"/> value of the uniform </param>
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</member>
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<member name="M:StgSharp.Graphics.Form.CreateShader">
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<summary>
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Create an instance of <see cref="T:StgSharp.Graphics.Form.Shader"/> program
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</summary>
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<returns>New instance of <see cref="T:StgSharp.Graphics.Form.Shader"/> instance. </returns>
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</member>
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<member name="F:StgSharp.Graphics.Form.Shader.programID">
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<summary>
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A <see cref="T:System.UInt32"/> value represent this shader.
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.Form.Shader.#ctor(StgSharp.Graphics.Form.GLfunc)">
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<summary>
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Inti a shader with no program attached.
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.Form.Shader.CompileVertexShader(System.String)">
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<summary>
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Compile the vertex shader to be attached to this shader.
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</summary>
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<param name="shaderCode">GLSL code of vertex shader.</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.Shader.CompileFragmentShader(System.String)">
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<summary>
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Compile the fragment shader to be attached to this shader.
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</summary>
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<param name="shaderCode">GLSL code of fragment shader.</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.Shader.Link">
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<summary>
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Link the shader to current context.
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.Form.Shader.GetUniform``1(System.String)">
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<summary>
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Get a uniform form current shader,
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the value type of the uniform should be provided.
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</summary>
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<param name="name"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Graphics.Form.Shader.Use">
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<summary>
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Let the current context use this shader.
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.glManager.LoadGLapi(StgSharp.Graphics.Form,StgSharp.Graphics.GLfuncLoader)">
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<summary>
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Load all aupportable OpenGL APIs and bind them to given <see cref="T:StgSharp.Graphics.Form"/> context.
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</summary>
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<param name="form">The <see cref="T:StgSharp.Graphics.Form"/> used as current OpenGL context</param>
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<param name="loader">A delegate that can get o</param>
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</member>
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<member name="M:StgSharp.Graphics.glManager.LoadGLfunc(System.String)">
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<summary>
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Get the function pointer of given OpenGL api name
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@@ -132,13 +284,6 @@
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<param name="name">Name of the OpenGL api</param>
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<returns>The funtion pointer of the api in form of <see cref="T:System.IntPtr"/></returns>
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</member>
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<member name="M:StgSharp.Graphics.Graphic.InitGL(System.Int32,System.Int32)">
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<summary>
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Init an instance of OpenGL program,
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This method should be called before other
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graphic methods, after LoadGL method.
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</summary>
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</member>
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<member name="F:StgSharp.Controlling.TimeLine.tickCounter">
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<summary>
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Tick counter count the frames passed since the program start.
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@@ -164,6 +309,37 @@
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Y position of an enemy entity
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</summary>
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</member>
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<member name="M:StgSharp.Platform.InitGL(System.Int32,System.Int32)">
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<summary>
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Init an instance of OpenGL program,
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This method should be called before other
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graphic methods, after LoadGL method.
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</summary>
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</member>
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<member name="M:StgSharp.Platform.WriteLog(System.String,StgSharp.LogType)">
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<summary>
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Write a log message to log file, and mark the level of this message.
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</summary>
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<param name="message">A string contains information of how current evironment runs.</param>
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<param name="logType">The severity of current message.</param>
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</member>
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<member name="F:StgSharp.Geometries.PartialPlainCoordinate.origin">
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<summary>
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The origin of this coordinate.
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</summary>
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</member>
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<member name="P:StgSharp.Geometries.PartialPlainCoordinate.axis_H">
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<summary>
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The horizontial axis of the coordinate.
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Point to the right direction.
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</summary>
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</member>
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<member name="P:StgSharp.Geometries.PartialPlainCoordinate.axis_V">
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<summary>
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The vertical axis of the coordinate.
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Point to the top direction.
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||||
</summary>
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</member>
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<member name="T:StgSharp.Geometries.UnusedVertexException">
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<summary>
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当几何体调用了过多的CalcVec方法时,产生UnusedVertexException异常
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