daily uodate on 20231208 by nitload youmu, preparation for multi thread rendering
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@@ -18,16 +18,25 @@
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<Platforms>AnyCPU;x64</Platforms>
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<BaseOutputPath>$(SolutionDir)Output</BaseOutputPath>
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<RunPostBuildEvent>Always</RunPostBuildEvent>
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<Configurations>Debug;Release;RealDebug</Configurations>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<Optimize>False</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RealDebug|AnyCPU'">
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<Optimize>False</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Optimize>False</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RealDebug|x64'">
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<Optimize>False</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<Optimize>False</Optimize>
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</PropertyGroup>
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@@ -36,23 +45,29 @@
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<Optimize>False</Optimize>
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</PropertyGroup>
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<ItemGroup>
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<Compile Remove="Graphics\GL\ShaderEdit\ShaderParameter.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Remove="SSG_errorlog.log" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Control\" />
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<Folder Include="Entities\" />
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<Folder Include="Geometries\" />
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<Folder Include="Logic\" />
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<Folder Include="Math\" />
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<Folder Include="Shader\" />
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</ItemGroup>
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<ItemGroup>
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<None Update="Shader\awesomeface.png">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Update="Shader\fragment.frag">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Update="Shader\Image1.png">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Update="Shader\vertex.vert">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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