daily uodate on 20231208 by nitload youmu, preparation for multi thread rendering

This commit is contained in:
Nitload
2023-12-08 05:36:04 +08:00
parent ae804553ce
commit ab85c1a9fe
297 changed files with 157896 additions and 5170 deletions
+19 -4
View File
@@ -18,16 +18,25 @@
<Platforms>AnyCPU;x64</Platforms>
<BaseOutputPath>$(SolutionDir)Output</BaseOutputPath>
<RunPostBuildEvent>Always</RunPostBuildEvent>
<Configurations>Debug;Release;RealDebug</Configurations>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<Optimize>False</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RealDebug|AnyCPU'">
<Optimize>False</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Optimize>False</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RealDebug|x64'">
<Optimize>False</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<Optimize>False</Optimize>
</PropertyGroup>
@@ -36,23 +45,29 @@
<Optimize>False</Optimize>
</PropertyGroup>
<ItemGroup>
<Compile Remove="Graphics\GL\ShaderEdit\ShaderParameter.cs" />
</ItemGroup>
<ItemGroup>
<None Remove="SSG_errorlog.log" />
</ItemGroup>
<ItemGroup>
<Folder Include="Control\" />
<Folder Include="Entities\" />
<Folder Include="Geometries\" />
<Folder Include="Logic\" />
<Folder Include="Math\" />
<Folder Include="Shader\" />
</ItemGroup>
<ItemGroup>
<None Update="Shader\awesomeface.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="Shader\fragment.frag">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="Shader\Image1.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="Shader\vertex.vert">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>