daily uodate on 20231208 by nitload youmu, preparation for multi thread rendering
This commit is contained in:
@@ -0,0 +1,117 @@
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using StgSharp.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp
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{
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public static class Platform
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{
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/// <summary>
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/// Init an instance of OpenGL program,
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/// This method should be called before other
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/// graphic methods, after LoadGL method.
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/// </summary>
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public static void InitGL(int majorVersion, int minorVersion)
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{
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if (InternalIO.glfw == null)
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{
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try
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{
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InternalIO.glfw = new glFramework_PInvoke();
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InternalIO.glfw.Init();
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InternalIO.InternalWriteLog("Successfully load GLFW APIs. StgSharp is now working on p/invoke mode", LogType.Info);
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}
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catch (Exception sig)
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{
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string log = $"Failed to load GLFW APIs by P/Invoke," +
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$"StgSharp will switch to delegate mode. The detailed info is:\n" +
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$"{sig.Message}\n";
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if (InternalIO.SSClibPtr == default)
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{
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InternalIO.SSClibPtr =
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InternalIO.InternalLoadWINlib(InternalIO.SSC_libname + ".dll");
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}
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InternalIO.glfw = new glFramework_Delegate();
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InternalIO.SSClibPtr = InternalIO.InternalLoadWINlib(InternalIO.SSC_libname);
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FieldInfo[] glfwApis = typeof(glFramework_Delegate).GetFields();
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foreach (FieldInfo item in glfwApis)
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{
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if (item.FieldType.BaseType == typeof(Delegate))
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{
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try
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{
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IntPtr funcptr = InternalIO.InternalGetWINproc(
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InternalIO.SSClibPtr, item.Name);
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item.SetValue(null, ConvertAPI(funcptr, item.FieldType));
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log += $"Successfully load GLFW API called {item.Name}";
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}
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catch (Exception ex)
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{
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log += $"Failed to load GLFW API called {item.Name}, the detailed info is\n" +
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$"{ex.Message}";
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continue;
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}
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}
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}
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InternalIO.InternalWriteLog(log, LogType.Warning);
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}
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}
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InternalIO.InternalInitGL(4, 6);
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}
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/// <summary>
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/// Write a log message to log file, and mark the level of this message.
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/// </summary>
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/// <param name="message">A string contains information of how current evironment runs.</param>
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/// <param name="logType">The severity of current message.</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void WriteLog(string message, LogType logType)
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{
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InternalIO.InternalWriteLog(message, logType);
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}
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internal static TDele ConvertAPI<TDele>(IntPtr funcPtr)
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{
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if (funcPtr == IntPtr.Zero)
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{
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throw new Exception("Failed to convert api, the function pointer is zero.");
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}
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try
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{
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return Marshal.GetDelegateForFunctionPointer<TDele>(funcPtr);
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}
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catch (Exception ex)
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{
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throw;
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}
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}
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internal static Delegate ConvertAPI(IntPtr funcPtr, Type T)
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{
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if (funcPtr == IntPtr.Zero)
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{
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throw new Exception("Failed to convert api, the function pointer is zero.");
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}
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try
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{
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return Marshal.GetDelegateForFunctionPointer(funcPtr, T);
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}
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catch (Exception ex)
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{
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throw;
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}
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}
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}
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}
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+123
-72
@@ -12,26 +12,56 @@ using System.Text;
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namespace StgSharp
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{
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internal static class Program
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public class StgSharpDemoForm : Form
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{
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internal unsafe static void DebugMain(string[] args)
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Uniform<float, float, float> color;
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ElementBuffer ebo;
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Uniform<int> ourTexture;
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Uniform<int> ourTexture2;
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Shader shader;
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Texture texture;
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VertexArray vao;
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VertexBuffer vbo;
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public static unsafe void ProcessInput(IntPtr windowPtr)
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{
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if (InternalIO.glfw.GetKey(windowPtr, (int)Operation.Key.ESCAPE)
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== KeyStatus.PRESS)
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{
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InternalIO.glfw.SetWindowShouldClose(windowPtr, 1);
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}
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}
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public override void Deinit(object[] args)
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{
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/**/
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vao.Dispose();
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vbo.Dispose();
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ebo.Dispose();
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/**/
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InternalIO.glfw.Terminate();
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}
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public unsafe void FormSizeCallback(IntPtr window, int width, int height)
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{
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GL.Viewport(0, 0, width, height);
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}
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public override void Init(object[] args)
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{
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InternalIO.InternalWriteLog("\n\n\n", "Program start", LogType.Info);
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Graphic.InitGL(4, 6);
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Platform.InitGL(4, 6);
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//GL.glfw->WindowHint(GLFW.GLFW_DECORATED, GLFW.GL_FALSE);
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//Form f = Graphic.CreateWindow(800, 600, "Test STG#!", IntPtr.Zero, null);
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Form f = new Form(800, 600, "Hello,STG#!", IntPtr.Zero, null);
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f.MakeAsCurrentContext();
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f.SetSizeLimit(800, 600, 800, 600);
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GL.SetFrameBufferSizeCallback(f, FormSizeCallback);
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InitForm(800, 600, "Hello, STG#!", IntPtr.Zero, null);
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MakeAsCurrentContext();
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SetSizeLimit(800, 600, 800, 600);
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GL.SetFrameBufferSizeCallback(windowID, FormSizeCallback);
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glManager.LoadGLapi(f, glManager.LoadGLfunc);
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this.LoadGLapi(null);
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Shader shader = new Shader();
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shader = CreateShader();
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shader.CompileVertexShader(
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File.ReadAllText("Shader\\vertex.vert")
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);
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@@ -40,7 +70,6 @@ namespace StgSharp
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);
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shader.Link();
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Triangle tri = new Triangle(
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-0.5f, -0.3f, 0.0f,
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0.5f, -0.5f, 0.0f,
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@@ -48,10 +77,10 @@ namespace StgSharp
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);
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Rectangle rec = new Rectangle(
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-0.4f, 0.5f, 0.0f,
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-0.5f, 0.5f, 0.0f,
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0.5f, 0.5f, 0.0f,
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0.6f, -0.5f, 0.0f,
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-0.7f, -0.5f, 0.0f
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0.5f, -0.5f, 0.0f,
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-0.5f, -0.5f, 0.0f
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);
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Polygon5 polygon = new Polygon5(
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@@ -63,70 +92,105 @@ namespace StgSharp
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);
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VertexArray vao = new VertexArray(1);
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VertexBuffer vbo = new VertexBuffer(1);
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ElementBuffer ebo = new ElementBuffer(1);
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GL.gl.BindVertexArray(vao[0]);
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vao = CreateVertexArray(1);
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vbo = CreateVertexBuffer(2);
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ebo = CreateElementBuffer(1);
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texture = CreateTexture(2);
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float[] texCoord = {
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0.0f, 0.0f,
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1.0f, 0.0f,
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1.0f, 1.0f,
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0.0f, 1.0f };
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vbo.SetData(0, polygon.VertexBuffer, BufferUsage.STATIC_DRAW);
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ebo.SetData(0, polygon.Indices, BufferUsage.STATIC_DRAW);
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GL.BindVertexArray(vao[0]);
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ebo.SetValue(0, rec.Indices, BufferUsage.STATIC_DRAW);
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vbo.SetValue(0, rec.VertexBuffer, BufferUsage.STATIC_DRAW);
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GL.SetVertexAttribute(0, 3, typeof(float), false, 4 * sizeof(float), 0);
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GL.gl.VertexAttribPointer(0, 3, GLconst.FLOAT, false, 4 * sizeof(float), (void*)0);
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GL.gl.EnableVertexAttribArray(0);
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vbo.SetValueArray(1, texCoord, BufferUsage.STATIC_DRAW);
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GL.SetVertexAttribute(2, 2, typeof(float), false, 2 * sizeof(float), 0);
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/**/
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GL.gl.BindBuffer(GLconst.ARRAY_BUFFER, 0);
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GL.gl.BindVertexArray(0);
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GL.BindBuffer(BufferType.ARRAY_BUFFER, 0);
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vao.BindNull();
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/**/
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texture.Bind2D(0);
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texture.Set2dWrapProperty(Wrap.Repeat, Wrap.Repeat);
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texture.Set2dFilterProperty(Filter.Nearest, Filter.Nearest);
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texture.LoadTexture(0, "Shader\\Image1.png", null);
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texture.Bind2D(1);
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texture.Set2dWrapProperty(Wrap.Repeat, Wrap.Repeat);
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texture.Set2dFilterProperty(Filter.Nearest, Filter.Nearest);
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texture.LoadTexture(1, "Shader\\awesomeface.png", null);
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while (InternalIO.glfw.WindowShouldClose(f.windowID) == 0)
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{
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ProcessInput(f.windowID);
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GL.ClearColor(0.2f, 0.3f, 0.3f, 1.0f);
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GL.gl.Clear(GLconst.COLOR_BUFFER_BIT);
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shader.Use();
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GL.gl.BindVertexArray(vao._bufferID[0]);
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GL.DrawElements(GepmetryType.TRIANGLES, 9, typeof(uint), IntPtr.Zero);
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GL.gl.BindVertexArray(0);
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InternalIO.glfw.SwapBuffers(f.windowID);
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InternalIO.glfw.PollEvents();
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InternalIO.glfw.PollEvents();
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}
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//color = GetUniform<float, float, float>(shader, "color");
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shader.Use();
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/**/
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vao.Dispose();
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vbo.Dispose();
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ebo.Dispose();
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//ourTexture = GetUniform<int>(shader, "ourTexture");
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GL.SetValue(ourTexture, 0);
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//ourTexture2 = GetUniform<int>(shader, "ourTexture2");
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GL.SetValue(ourTexture2, 1);
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/**/
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/*
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Graphic.glDeleteVertexArrays(1, &vao);
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Graphic.glDeleteBuffers(1, &vao);
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Graphic.glDeleteBuffers(1, &vao);
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/**/
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InternalIO.glfw.Terminate();
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}
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public override void OnRenderFrame(object[] args)
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{
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}
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public override void OnUpdateFrame(object[] args)
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{
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ProcessInput(windowID);
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GL.ClearColor(0.333f, 0.555f, 0.555f, 1.0f);
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//GL.api.Clear(GLconst.COLOR_BUFFER_BIT);
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GL.Clear(MaskBufferBit.COLOR);
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vao.Bind(0);
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shader.Use();
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/**/
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texture.Activate(TextureUnit.Unit0);
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texture.Bind2D(0);
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texture.Activate(TextureUnit.Unit1);
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texture.Bind2D(1);
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/**/
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float time = (float)InternalIO.glfw.GetTime();
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GL.SetValue(color,
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0.5f + MathF.Sin(time),
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0.5f + MathF.Sin(time/* + 0.667f * 3.14f/**/),
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0.5f + MathF.Sin(time/* - 0.667f * 3.14f/**/)
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);
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vao.Bind(0);
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GL.DrawElements(GepmetryType.TRIANGLES, 6, typeof(uint), IntPtr.Zero);
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vao.BindNull();
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InternalIO.glfw.SwapBuffers(windowID);
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InternalIO.glfw.PollEvents();
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}
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}
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internal static class Program
|
||||
{
|
||||
|
||||
internal unsafe static void Main(string[] args)
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||||
{
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||||
try
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||||
{
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DebugMain(args);
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StgSharpDemoForm demoForm = new StgSharpDemoForm();
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demoForm.ShowForm();
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||||
}
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catch (Exception ex)
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{
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@@ -136,19 +200,6 @@ namespace StgSharp
|
||||
}
|
||||
}
|
||||
|
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public static unsafe void FormSizeCallback(IntPtr window, int width, int height)
|
||||
{
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GL.gl.Viewport(0, 0, width, height);
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||||
}
|
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|
||||
public static unsafe void ProcessInput(IntPtr windowPtr)
|
||||
{
|
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if (InternalIO.glfw.GetKey(windowPtr, (int)Control.Key.ESCAPE)
|
||||
== KeyStatus.PRESS)
|
||||
{
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||||
InternalIO.glfw.SetWindowShouldClose(windowPtr, 1);
|
||||
}
|
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}
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|
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[DllImport(InternalIO.SSC_libname, EntryPoint = "printShaderCode",
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CallingConvention = CallingConvention.Cdecl)]
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|
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Binary file not shown.
|
After Width: | Height: | Size: 29 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 40 KiB |
@@ -1,10 +1,17 @@
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#version 330 core
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||||
in vec4 vertexColor;
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||||
|
||||
in vec3 TexColor;
|
||||
in vec2 TexCoord;
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||||
|
||||
out vec4 FragColor;
|
||||
|
||||
uniform sampler2D ourTexture;
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uniform sampler2D ourTexture2;
|
||||
|
||||
void main()
|
||||
{
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||||
FragColor = vertexColor;
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vec4 tex1 = texture(ourTexture, TexCoord);
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||||
vec4 tex2 = texture(ourTexture2,TexCoord);
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FragColor = mix(tex1,tex2,0.2) /**/ *vec4( TexColor,1.0) /**/;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,12 +1,19 @@
|
||||
#version 330 core
|
||||
layout(location=0)in vec3 aPos;
|
||||
|
||||
out vec4 vertexColor;
|
||||
layout(location = 0) in vec3 aPos;
|
||||
layout(location = 1) in vec3 aColor;
|
||||
layout(location = 2) in vec2 aTextCoord;
|
||||
|
||||
out vec3 TexColor;
|
||||
out vec2 TexCoord;
|
||||
|
||||
uniform vec3 color;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position=vec4(aPos.xyz,1.0);
|
||||
vertexColor = vec4(0.1,0.003,0.665,1.0);
|
||||
gl_Position = vec4(aPos.xyz,1.0);
|
||||
TexColor = color;
|
||||
TexCoord = aTextCoord;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -18,16 +18,25 @@
|
||||
<Platforms>AnyCPU;x64</Platforms>
|
||||
<BaseOutputPath>$(SolutionDir)Output</BaseOutputPath>
|
||||
<RunPostBuildEvent>Always</RunPostBuildEvent>
|
||||
<Configurations>Debug;Release;RealDebug</Configurations>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
|
||||
<Optimize>False</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RealDebug|AnyCPU'">
|
||||
<Optimize>False</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Optimize>False</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RealDebug|x64'">
|
||||
<Optimize>False</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
|
||||
<Optimize>False</Optimize>
|
||||
</PropertyGroup>
|
||||
@@ -36,23 +45,29 @@
|
||||
<Optimize>False</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Remove="Graphics\GL\ShaderEdit\ShaderParameter.cs" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Remove="SSG_errorlog.log" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Folder Include="Control\" />
|
||||
<Folder Include="Entities\" />
|
||||
<Folder Include="Geometries\" />
|
||||
<Folder Include="Logic\" />
|
||||
<Folder Include="Math\" />
|
||||
<Folder Include="Shader\" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Update="Shader\awesomeface.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Update="Shader\fragment.frag">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Update="Shader\Image1.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Update="Shader\vertex.vert">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
#version 330 core
|
||||
in vec4 vertexColor;
|
||||
|
||||
out vec4 FragColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
FragColor = vertexColor;
|
||||
}
|
||||
|
||||
@@ -1,13 +0,0 @@
|
||||
#version 330 core
|
||||
layout(location=0)in vec3 aPos;
|
||||
|
||||
out vec4 vertexColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position=vec4(aPos.xyz,1.0);
|
||||
vertexColor = vec4(0.1,0.003,0.665,1.0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,190 +0,0 @@
|
||||
|
||||
|
||||
|
||||
|
||||
Info @ 2023-10-20T15:45:52.4427915+08:00
|
||||
Program start
|
||||
Error @ 2023-10-20T15:45:52.7265226+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNTEXIMAGEPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:45:52.7269499+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNUNIFORMDVPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:45:52.7274528+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNMAPDVPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:45:52.7277644+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNMAPFVPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:45:52.7280761+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNMAPIVPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:45:52.7293075+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNPIXELMAPFVPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:45:52.7296140+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNPIXELMAPUIVPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:45:52.7298946+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNPIXELMAPUSVPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:45:52.7301998+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNPOLYGONSTIPPLEPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:45:52.7305920+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNCOLORTABLEPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:45:52.7308939+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNCONVOLUTIONFILTERPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:45:52.7311593+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNSEPARABLEFILTERPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:45:52.7314446+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNHISTOGRAMPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:45:52.7317891+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNMINMAXPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:45:52.7326180+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:45:52.7329101+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC, this API may not exist.
|
||||
|
||||
|
||||
|
||||
|
||||
Info @ 2023-10-20T15:46:31.6850318+08:00
|
||||
Program start
|
||||
Error @ 2023-10-20T15:46:31.9140429+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNTEXIMAGEPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:46:31.9145351+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNUNIFORMDVPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:46:31.9148847+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNMAPDVPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:46:31.9151926+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNMAPFVPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:46:31.9154621+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNMAPIVPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:46:31.9157500+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNPIXELMAPFVPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:46:31.9161398+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNPIXELMAPUIVPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:46:31.9164459+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNPIXELMAPUSVPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:46:31.9167360+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNPOLYGONSTIPPLEPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:46:31.9171899+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNCOLORTABLEPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:46:31.9175789+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNCONVOLUTIONFILTERPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:46:31.9179874+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNSEPARABLEFILTERPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:46:31.9183215+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNHISTOGRAMPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:46:31.9186304+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNMINMAXPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:46:31.9194820+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:46:31.9199159+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC, this API may not exist.
|
||||
|
||||
|
||||
|
||||
|
||||
Info @ 2023-10-20T15:46:59.8856521+08:00
|
||||
Program start
|
||||
Error @ 2023-10-20T15:47:00.1231520+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNTEXIMAGEPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:00.1235519+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNUNIFORMDVPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:00.1240040+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNMAPDVPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:00.1243103+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNMAPFVPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:00.1246085+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNMAPIVPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:00.1248977+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNPIXELMAPFVPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:00.1251758+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNPIXELMAPUIVPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:00.1254423+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNPIXELMAPUSVPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:00.1257159+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNPOLYGONSTIPPLEPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:00.1259969+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNCOLORTABLEPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:00.1262854+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNCONVOLUTIONFILTERPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:00.1265674+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNSEPARABLEFILTERPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:00.1268453+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNHISTOGRAMPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:00.1271225+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNMINMAXPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:00.1279429+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:00.1282368+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC, this API may not exist.
|
||||
|
||||
|
||||
|
||||
|
||||
Info @ 2023-10-20T15:47:14.1555831+08:00
|
||||
Program start
|
||||
Error @ 2023-10-20T15:47:14.3739577+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNTEXIMAGEPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:14.3744334+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNUNIFORMDVPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:14.3748506+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNMAPDVPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:14.3751885+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNMAPFVPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:14.3755084+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNMAPIVPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:14.3758281+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNPIXELMAPFVPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:14.3761426+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNPIXELMAPUIVPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:14.3764358+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNPIXELMAPUSVPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:14.3767702+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNPOLYGONSTIPPLEPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:14.3770769+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNCOLORTABLEPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:14.3774320+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNCONVOLUTIONFILTERPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:14.3779925+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNSEPARABLEFILTERPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:14.3783343+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNHISTOGRAMPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:14.3787896+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNMINMAXPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:14.3797505+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:14.3800523+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC, this API may not exist.
|
||||
|
||||
|
||||
|
||||
|
||||
Info @ 2023-10-20T15:47:28.0534335+08:00
|
||||
Program start
|
||||
Error @ 2023-10-20T15:47:28.2590154+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNTEXIMAGEPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:28.2594119+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNUNIFORMDVPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:28.2597470+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNMAPDVPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:28.2601820+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNMAPFVPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:28.2605272+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNMAPIVPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:28.2608410+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNPIXELMAPFVPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:28.2611631+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNPIXELMAPUIVPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:28.2614859+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNPIXELMAPUSVPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:28.2618521+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNPOLYGONSTIPPLEPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:28.2621453+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNCOLORTABLEPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:28.2624222+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNCONVOLUTIONFILTERPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:28.2626938+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNSEPARABLEFILTERPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:28.2629702+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNHISTOGRAMPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:28.2632383+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLGETNMINMAXPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:28.2639431+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC, this API may not exist.
|
||||
Error @ 2023-10-20T15:47:28.2642146+08:00
|
||||
Cannot load OpenGL API called StgSharp.Graphics.PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC, this API may not exist.
|
||||
@@ -1,8 +0,0 @@
|
||||
#version 330 core
|
||||
out vec4 FragColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
FragColor = vec4(0.225f,0.123f,0.5f,1.0f);
|
||||
}
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
#version 330 core
|
||||
layout(location=0)in vec3 aPos;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position=vec4(aPos.xyz,1.0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,23 +0,0 @@
|
||||
{
|
||||
"runtimeTarget": {
|
||||
"name": ".NETCoreApp,Version=v6.0",
|
||||
"signature": ""
|
||||
},
|
||||
"compilationOptions": {},
|
||||
"targets": {
|
||||
".NETCoreApp,Version=v6.0": {
|
||||
"StgSharpDebug/1.0.0": {
|
||||
"runtime": {
|
||||
"StgSharpDebug.dll": {}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"libraries": {
|
||||
"StgSharpDebug/1.0.0": {
|
||||
"type": "project",
|
||||
"serviceable": false,
|
||||
"sha512": ""
|
||||
}
|
||||
}
|
||||
}
|
||||
Binary file not shown.
Binary file not shown.
@@ -1,12 +0,0 @@
|
||||
{
|
||||
"runtimeOptions": {
|
||||
"tfm": "net6.0",
|
||||
"framework": {
|
||||
"name": "Microsoft.NETCore.App",
|
||||
"version": "6.0.0"
|
||||
},
|
||||
"configProperties": {
|
||||
"System.Reflection.Metadata.MetadataUpdater.IsSupported": false
|
||||
}
|
||||
}
|
||||
}
|
||||
Binary file not shown.
@@ -1,94 +0,0 @@
|
||||
|
||||
|
||||
|
||||
|
||||
Info @ 2023-11-01T18:42:44.5502832+08:00
|
||||
Program start
|
||||
Info @ 2023-11-01T18:42:44.5632156+08:00
|
||||
vec3d
|
||||
Error @ 2023-11-01T18:42:44.6113240+08:00
|
||||
Unable to find an entry point named 'glfwInit' in DLL 'StgSharpGraphic'.
|
||||
at StgSharp.Program.testInitGL()
|
||||
at StgSharp.Program.DebugMain(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 28
|
||||
at StgSharp.Program.Main(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 136
|
||||
|
||||
|
||||
|
||||
|
||||
Info @ 2023-11-01T18:43:05.1973225+08:00
|
||||
Program start
|
||||
Info @ 2023-11-01T18:43:05.2048182+08:00
|
||||
vec3d
|
||||
|
||||
|
||||
|
||||
|
||||
Info @ 2023-11-01T19:40:43.6922324+08:00
|
||||
Program start
|
||||
Info @ 2023-11-01T19:40:43.7061258+08:00
|
||||
vec3d
|
||||
Error @ 2023-11-01T19:40:43.7520195+08:00
|
||||
Unable to find an entry point named 'glfwInit' in DLL 'StgSharpGraphic'.
|
||||
at StgSharp.Program.testInitGL()
|
||||
at StgSharp.Program.DebugMain(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 28
|
||||
at StgSharp.Program.Main(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 136
|
||||
|
||||
|
||||
|
||||
|
||||
Info @ 2023-11-01T19:46:56.1002068+08:00
|
||||
Program start
|
||||
Info @ 2023-11-01T19:46:56.1177177+08:00
|
||||
vec3d
|
||||
Error @ 2023-11-01T19:46:56.1749244+08:00
|
||||
Unable to find an entry point named 'glfwInit' in DLL 'StgSharpGraphic'.
|
||||
at StgSharp.Program.testInitGL()
|
||||
at StgSharp.Program.DebugMain(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 28
|
||||
at StgSharp.Program.Main(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 136
|
||||
|
||||
|
||||
|
||||
|
||||
Info @ 2023-11-02T06:57:45.9939201+08:00
|
||||
Program start
|
||||
Info @ 2023-11-02T06:57:46.0032025+08:00
|
||||
vec3d
|
||||
Error @ 2023-11-02T06:57:46.0539316+08:00
|
||||
Unable to find an entry point named 'glfwInit' in DLL 'StgSharpGraphic'.
|
||||
at StgSharp.Program.testInitGL()
|
||||
at StgSharp.Program.DebugMain(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 28
|
||||
at StgSharp.Program.Main(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 136
|
||||
|
||||
|
||||
|
||||
|
||||
Info @ 2023-11-02T06:57:57.7881728+08:00
|
||||
Program start
|
||||
Info @ 2023-11-02T06:57:57.7971426+08:00
|
||||
vec3d
|
||||
Error @ 2023-11-02T06:57:57.8147608+08:00
|
||||
Unable to find an entry point named 'glfwInit' in DLL 'StgSharpGraphic'.
|
||||
at StgSharp.Program.testInitGL()
|
||||
at StgSharp.Program.DebugMain(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 28
|
||||
at StgSharp.Program.Main(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 136
|
||||
|
||||
|
||||
|
||||
|
||||
Info @ 2023-11-02T06:58:09.6583001+08:00
|
||||
Program start
|
||||
Info @ 2023-11-02T06:58:09.6659476+08:00
|
||||
vec3d
|
||||
|
||||
|
||||
|
||||
|
||||
Info @ 2023-11-03T21:17:26.5337195+08:00
|
||||
Program start
|
||||
Info @ 2023-11-03T21:17:26.5442000+08:00
|
||||
vec3d
|
||||
Error @ 2023-11-03T21:17:26.5833735+08:00
|
||||
Do not init GL twice
|
||||
at StgSharp.Graphics.Graphic.InitGL(Int32 majorVersion, Int32 minorVersion) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Graphics\Graphic.cs:line 81
|
||||
at StgSharp.Program.DebugMain(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 26
|
||||
at StgSharp.Program.Main(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 132
|
||||
@@ -1,72 +0,0 @@
|
||||
|
||||
|
||||
|
||||
|
||||
Info @ 2023-11-04T05:19:39.3110981+08:00
|
||||
Program start
|
||||
Info @ 2023-11-04T05:19:39.3239610+08:00
|
||||
vec3d
|
||||
Warning @ 2023-11-04T05:19:39.3401348+08:00
|
||||
Failed to load GLFW APIs by P/Invoke,StgSharp will switch to delegate mode.The detailed info is:
|
||||
Value cannot be null. (Parameter 'm')
|
||||
|
||||
Error @ 2023-11-04T05:19:39.3845889+08:00
|
||||
Object reference not set to an instance of an object.
|
||||
at StgSharp.Graphics.Form.MakeAsCurrentContext() in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Graphics\Form.cs:line 104
|
||||
at StgSharp.Program.DebugMain(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 31
|
||||
at StgSharp.Program.Main(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 132
|
||||
|
||||
|
||||
|
||||
|
||||
Info @ 2023-11-04T05:21:12.7230114+08:00
|
||||
Program start
|
||||
Info @ 2023-11-04T05:21:12.7299496+08:00
|
||||
vec3d
|
||||
|
||||
|
||||
|
||||
|
||||
Info @ 2023-11-04T05:25:34.2157074+08:00
|
||||
Program start
|
||||
Info @ 2023-11-04T05:25:34.2221735+08:00
|
||||
vec3d
|
||||
|
||||
|
||||
|
||||
|
||||
Info @ 2023-11-04T05:27:43.1091986+08:00
|
||||
Program start
|
||||
Info @ 2023-11-04T05:27:43.1182665+08:00
|
||||
vec3d
|
||||
Error @ 2023-11-04T05:27:43.1418735+08:00
|
||||
Object reference not set to an instance of an object.
|
||||
at StgSharp.Graphics.Form.MakeAsCurrentContext() in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Graphics\Form.cs:line 104
|
||||
at StgSharp.Program.DebugMain(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 31
|
||||
at StgSharp.Program.Main(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 132
|
||||
|
||||
|
||||
|
||||
|
||||
Info @ 2023-11-04T05:28:04.4690984+08:00
|
||||
Program start
|
||||
Info @ 2023-11-04T05:28:04.4786393+08:00
|
||||
vec3d
|
||||
Error @ 2023-11-04T05:28:04.5028414+08:00
|
||||
Object reference not set to an instance of an object.
|
||||
at StgSharp.Graphics.Form.MakeAsCurrentContext() in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Graphics\Form.cs:line 104
|
||||
at StgSharp.Program.DebugMain(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 31
|
||||
at StgSharp.Program.Main(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 132
|
||||
|
||||
|
||||
|
||||
|
||||
Info @ 2023-11-04T05:29:13.9030168+08:00
|
||||
Program start
|
||||
Info @ 2023-11-04T05:29:13.9115196+08:00
|
||||
vec3d
|
||||
Error @ 2023-11-04T05:29:13.9356158+08:00
|
||||
Object reference not set to an instance of an object.
|
||||
at StgSharp.Graphics.Form.MakeAsCurrentContext() in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Graphics\Form.cs:line 104
|
||||
at StgSharp.Program.DebugMain(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 31
|
||||
at StgSharp.Program.Main(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 132
|
||||
@@ -1,10 +0,0 @@
|
||||
#version 330 core
|
||||
in vec4 vertexColor;
|
||||
|
||||
out vec4 FragColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
FragColor = vertexColor;
|
||||
}
|
||||
|
||||
@@ -1,13 +0,0 @@
|
||||
#version 330 core
|
||||
layout(location=0)in vec3 aPos;
|
||||
|
||||
out vec4 vertexColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position=vec4(aPos.xyz,1.0);
|
||||
vertexColor = vec4(0.1,0.003,0.665,1.0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,23 +0,0 @@
|
||||
{
|
||||
"runtimeTarget": {
|
||||
"name": ".NETCoreApp,Version=v6.0",
|
||||
"signature": ""
|
||||
},
|
||||
"compilationOptions": {},
|
||||
"targets": {
|
||||
".NETCoreApp,Version=v6.0": {
|
||||
"StgSharpDebug/1.0.0": {
|
||||
"runtime": {
|
||||
"StgSharpDebug.dll": {}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"libraries": {
|
||||
"StgSharpDebug/1.0.0": {
|
||||
"type": "project",
|
||||
"serviceable": false,
|
||||
"sha512": ""
|
||||
}
|
||||
}
|
||||
}
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"runtimeOptions": {
|
||||
"tfm": "net6.0",
|
||||
"framework": {
|
||||
"name": "Microsoft.NETCore.App",
|
||||
"version": "6.0.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
Binary file not shown.
@@ -60,7 +60,7 @@
|
||||
"privateAssets": "all"
|
||||
}
|
||||
},
|
||||
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.401\\RuntimeIdentifierGraph.json"
|
||||
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\8.0.100\\RuntimeIdentifierGraph.json"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
<NuGetPackageRoot Condition=" '$(NuGetPackageRoot)' == '' ">$(UserProfile)\.nuget\packages\</NuGetPackageRoot>
|
||||
<NuGetPackageFolders Condition=" '$(NuGetPackageFolders)' == '' ">C:\Users\Nitlo\.nuget\packages\;C:\Program Files (x86)\Microsoft Visual Studio\Shared\NuGetPackages</NuGetPackageFolders>
|
||||
<NuGetProjectStyle Condition=" '$(NuGetProjectStyle)' == '' ">PackageReference</NuGetProjectStyle>
|
||||
<NuGetToolVersion Condition=" '$(NuGetToolVersion)' == '' ">6.7.0</NuGetToolVersion>
|
||||
<NuGetToolVersion Condition=" '$(NuGetToolVersion)' == '' ">6.8.0</NuGetToolVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
|
||||
<SourceRoot Include="C:\Users\Nitlo\.nuget\packages\" />
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
"privateAssets": "all"
|
||||
}
|
||||
},
|
||||
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.401\\RuntimeIdentifierGraph.json"
|
||||
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\8.0.100\\RuntimeIdentifierGraph.json"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"version": 2,
|
||||
"dgSpecHash": "8o0e+XOPWIUCetvIpnINKGDtJ+TxlAo2pRPckDXb7oQQr3e4VczHCbYgbtt4FmavrHYsLJnBPvDsledArmY/bg==",
|
||||
"dgSpecHash": "1nqa9hyE9X+jqyZlRuQCjBTL8MKTTgUfYf2sfonyHllnRQAA71O6a8K8DrjOqAQvuEaLDdfS/m1mxyfRDQg0zg==",
|
||||
"success": true,
|
||||
"projectFilePath": "D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\源代码\\StgSharpDebug\\StgSharpDebug.csproj",
|
||||
"expectedPackageFiles": [],
|
||||
|
||||
@@ -1 +1 @@
|
||||
4de0c9258b96801d9e42b6813fa6519daca0e6bc
|
||||
9f92006774b8dcbe7ff116213c08f7040b5d19f4b0a547971f9e00de3873288c
|
||||
|
||||
+2
@@ -9,3 +9,5 @@ build_property.EnforceExtendedAnalyzerRules =
|
||||
build_property._SupportedPlatformList = Linux,macOS,Windows
|
||||
build_property.RootNamespace = StgSharpDebug
|
||||
build_property.ProjectDir = D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\
|
||||
build_property.EnableComHosting =
|
||||
build_property.EnableGeneratedComInterfaceComImportInterop =
|
||||
|
||||
Binary file not shown.
@@ -1 +1 @@
|
||||
b88d3dd655e6b46a04f51a138750d3fbfc55ef8f
|
||||
0cc30eba77e6c91b52c576a70e8fcd0f2b49a5f218c9481661031b833082af12
|
||||
|
||||
@@ -23,3 +23,6 @@ D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\Debug\net6.0\StgSharpDebug.xml
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\Debug\net6.0\StgSharpDebug.pdb
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\Debug\net6.0\StgSharpDebug.genruntimeconfig.cache
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\Output\x64\Debug\net6.0\Shader\Image1.png
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\Output\x64\Debug\net6.0\Shader\awesomeface.png
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\Debug\net6.0\StgSharpDebug.sourcelink.json
|
||||
|
||||
Binary file not shown.
@@ -1 +1 @@
|
||||
a9b27855a09b37d2383b24daf1d8cece33fa658d
|
||||
ea0ebfd1cd59c5700d207915aa4401613d3e32652ccbcca32e347ba391485f3e
|
||||
|
||||
Binary file not shown.
@@ -0,0 +1 @@
|
||||
{"documents":{"D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\*":"https://raw.githubusercontent.com/Nitload-NSI/CCD_Github/ae804553ce830ceaa07a752049a8a8fee9981ad8/*"}}
|
||||
@@ -25,7 +25,12 @@
|
||||
<param name="funcname">the name of the Opengl function</param>
|
||||
<returns>An intptr value representing the pointer to the function</returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.#ctor(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
|
||||
<member name="T:StgSharp.Graphics.Form">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.InitForm(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
|
||||
<summary>
|
||||
Constructor of a Form, creats an instance of a form and
|
||||
initilize all the customizing operations.
|
||||
@@ -72,12 +77,20 @@
|
||||
Maximum size of current form. In form of a <see cref="T:StgSharp.Math.Vec2d"/> of (width,height)
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.VertexBuffer.Unbind">
|
||||
<member name="M:StgSharp.Graphics.Form.Texture.LoadTexture(System.Int32,System.String,StgSharp.Graphics.ImageLoader)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="name"></param>
|
||||
<param name="index"></param>
|
||||
<param name="loader"></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.VertexBuffer.Unbind">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.VertexBuffer.SetData``1(System.Int32,``0,StgSharp.Graphics.BufferUsage)">
|
||||
<member name="M:StgSharp.Graphics.Form.VertexBuffer.SetValue``1(System.Int32,``0,StgSharp.Graphics.BufferUsage)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
@@ -85,26 +98,31 @@
|
||||
<param name="bufferData"></param>
|
||||
<param name="readType"></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.GL.SetFrameBufferSizeCallback(StgSharp.Graphics.Form,StgSharp.Graphics.FrameBufferSizeHandler)">
|
||||
<summary>
|
||||
sets the framebuffer resize callback of the specified <see cref="T:StgSharp.Graphics.Form"/>,
|
||||
which is called when the framebuffer of the specified <see cref="T:StgSharp.Graphics.Form"/> is resized.
|
||||
</summary>
|
||||
<param name="form">The Form instance to be controlled</param>
|
||||
<param name="handler">Method hadler </param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.GL.ClearColor(System.Single,System.Single,System.Single,System.Single)">
|
||||
<member name="M:StgSharp.Graphics.Form.GLfunc.ClearColor(System.Single,System.Single,System.Single,System.Single)">
|
||||
<summary>
|
||||
Call glClearColor in OpenGL
|
||||
specifies the red, green, blue, and alpha values used by glClear to clear the color buffers.
|
||||
Values specified by glClearColor are clamped to the range [0,1]
|
||||
Call apiClearColor in OpenGL
|
||||
specifies the red, green, blue, and alpha values used by apiClear to clear the color buffers.
|
||||
Values specified by apiClearColor are clamped to the range [0,1]
|
||||
</summary>
|
||||
<param name="R">Specify the red values used when the color buffers are cleared.</param>
|
||||
<param name="G">Specify the red values used when the color buffers are cleared.</param>
|
||||
<param name="B">Specify the red values used when the color buffers are cleared.</param>
|
||||
<param name="A">Specify the red values used when the color buffers are cleared.</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.GL.CompileShader(System.String,StgSharp.Graphics.ShaderType)">
|
||||
<member name="M:StgSharp.Graphics.Form.GLfunc.BindBuffer(StgSharp.Graphics.BufferType,System.UInt32)">
|
||||
<summary>
|
||||
Bind the indexed buffer object to certain type of buffer
|
||||
</summary>
|
||||
<param name="bufferType"></param>
|
||||
<param name="index"></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.GLfunc.Clear(StgSharp.Graphics.MaskBufferBit)">
|
||||
<summary>
|
||||
Clear buffers to preset values
|
||||
</summary>
|
||||
<param name="mask"></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.GLfunc.CompileShader(System.String,StgSharp.Graphics.ShaderType)">
|
||||
<summary>
|
||||
Conpile the provided shader code in string form.
|
||||
</summary>
|
||||
@@ -113,7 +131,7 @@
|
||||
conpile, including vertex shader and fragment shader.</param>
|
||||
<returns>An uint value as the only mark of conpiled shader</returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.GL.CreateWindow(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
|
||||
<member name="M:StgSharp.Graphics.Form.GLfunc.CreateWindowHandle(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
|
||||
<summary>
|
||||
Creates a form and its associated
|
||||
</summary>
|
||||
@@ -125,6 +143,140 @@
|
||||
<returns>The instance of created form</returns>
|
||||
<exception cref="T:System.Exception"></exception>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.GLfunc.SetFrameBufferSizeCallback(System.IntPtr,StgSharp.Graphics.FrameBufferSizeHandler)">
|
||||
<summary>
|
||||
sets the framebuffer resize callback of the specified <see cref="T:StgSharp.Graphics.Form"/>,
|
||||
which is called when the framebuffer of the specified <see cref="T:StgSharp.Graphics.Form"/> is resized.
|
||||
</summary>
|
||||
<param name="id">The only signiture stands for the <see cref="T:StgSharp.Graphics.Form"/> to be controlled</param>
|
||||
<param name="handler">Method hadler </param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.GLfunc.SetVertexAttribute(System.UInt32,System.Int32,System.Type,System.Boolean,System.Int32,System.Int32)">
|
||||
<summary>
|
||||
Set how a shader parameter read data from a VBO.
|
||||
</summary>
|
||||
<param name="index">Serial number of the parameter</param>
|
||||
<param name="size">Amount of data each elements contains</param>
|
||||
<param name="t">Type of data read by shader</param>
|
||||
<param name="normalized"></param>
|
||||
<param name="stride">Pixels stride of each sets of data</param>
|
||||
<param name="pointer"></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.GLfunc.SetValue(StgSharp.Graphics.Form.Uniform{System.Single},System.Single)">
|
||||
<summary>
|
||||
Set data value to a float <see cref="T:StgSharp.Graphics.Form.Uniform`1"/>,
|
||||
all types of parameters are float.
|
||||
</summary>
|
||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Form.Uniform`1"/> target</param>
|
||||
<param name="v0">The value to be set</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.GLfunc.SetValue(StgSharp.Graphics.Form.Uniform{System.Int32},System.Int32)">
|
||||
<summary>
|
||||
Set data value to a int <see cref="T:StgSharp.Graphics.Form.Uniform`1"/>,
|
||||
all types of parameters are int.
|
||||
</summary>
|
||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Form.Uniform`1"/> target</param>
|
||||
<param name="i0">The value to be set</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.GLfunc.SetValue(StgSharp.Graphics.Form.Uniform{System.Single,System.Single},System.Single,System.Single)">
|
||||
<summary>
|
||||
Set data value to a float <see cref="T:StgSharp.Graphics.Form.Uniform`2"/>,
|
||||
all types of parameters are float.
|
||||
</summary>
|
||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Form.Uniform`2"/> target</param>
|
||||
<param name="v0">The first value to be set</param>
|
||||
<param name="v1">The second value to be set</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.GLfunc.SetValue(StgSharp.Graphics.Form.Uniform{System.Single,System.Single,System.Single},System.Single,System.Single,System.Single)">
|
||||
<summary>
|
||||
Set data value to a float <see cref="T:StgSharp.Graphics.Form.Uniform`3"/>,
|
||||
all types of parameters are float.
|
||||
</summary>
|
||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Form.Uniform`3"/> target</param>
|
||||
<param name="v0">The first value to be set</param>
|
||||
<param name="v1">The second value to be set</param>
|
||||
<param name="v2">The third value to be set</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.GLfunc.SetValue(StgSharp.Graphics.Form.Uniform{System.Single,System.Single,System.Single,System.Single},System.Single,System.Single,System.Single,System.Single)">
|
||||
<summary>
|
||||
Set data value to a float <see cref="T:StgSharp.Graphics.Form.Uniform`4"/>,
|
||||
all types of parameters are float.
|
||||
</summary>
|
||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Form.Uniform`4"/> target</param>
|
||||
<param name="v0">The first value to be set</param>
|
||||
<param name="v1">The second value to be set</param>
|
||||
<param name="v2">The third value to be set</param>
|
||||
<param name="v3">The forth value to be set</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.GLfunc.SetValue(StgSharp.Graphics.Form.Uniform{System.Single,System.Single,System.Single,System.Single},StgSharp.Math.Vec4d)">
|
||||
<summary>
|
||||
Set data value to a float <see cref="T:StgSharp.Graphics.Form.Uniform`4"/>,
|
||||
all types of parameters are float.
|
||||
</summary>
|
||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Form.Uniform`4"/> target</param>
|
||||
<param name="vec">A <see cref="T:StgSharp.Math.Vec4d"/> packing four parameters of the uniform </param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.GLfunc.SetValue(StgSharp.Graphics.Form.Uniform{StgSharp.Math.Vec4d},StgSharp.Math.Vec4d)">
|
||||
<summary>
|
||||
Set data value to a float <see cref="T:StgSharp.Graphics.Form.Uniform`1"/>,
|
||||
all types of parameters are <see cref="T:StgSharp.Math.Vec4d"/>.
|
||||
</summary>
|
||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Form.Uniform`1"/> target</param>
|
||||
<param name="vec">A <see cref="T:StgSharp.Math.Vec4d"/> value of the uniform </param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.CreateShader">
|
||||
<summary>
|
||||
Create an instance of <see cref="T:StgSharp.Graphics.Form.Shader"/> program
|
||||
</summary>
|
||||
<returns>New instance of <see cref="T:StgSharp.Graphics.Form.Shader"/> instance. </returns>
|
||||
</member>
|
||||
<member name="F:StgSharp.Graphics.Form.Shader.programID">
|
||||
<summary>
|
||||
A <see cref="T:System.UInt32"/> value represent this shader.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.Shader.#ctor(StgSharp.Graphics.Form.GLfunc)">
|
||||
<summary>
|
||||
Inti a shader with no program attached.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.Shader.CompileVertexShader(System.String)">
|
||||
<summary>
|
||||
Compile the vertex shader to be attached to this shader.
|
||||
</summary>
|
||||
<param name="shaderCode">GLSL code of vertex shader.</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.Shader.CompileFragmentShader(System.String)">
|
||||
<summary>
|
||||
Compile the fragment shader to be attached to this shader.
|
||||
</summary>
|
||||
<param name="shaderCode">GLSL code of fragment shader.</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.Shader.Link">
|
||||
<summary>
|
||||
Link the shader to current context.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.Shader.GetUniform``1(System.String)">
|
||||
<summary>
|
||||
Get a uniform form current shader,
|
||||
the value type of the uniform should be provided.
|
||||
</summary>
|
||||
<param name="name"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.Shader.Use">
|
||||
<summary>
|
||||
Let the current context use this shader.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.glManager.LoadGLapi(StgSharp.Graphics.Form,StgSharp.Graphics.GLfuncLoader)">
|
||||
<summary>
|
||||
Load all aupportable OpenGL APIs and bind them to given <see cref="T:StgSharp.Graphics.Form"/> context.
|
||||
</summary>
|
||||
<param name="form">The <see cref="T:StgSharp.Graphics.Form"/> used as current OpenGL context</param>
|
||||
<param name="loader">A delegate that can get o</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.glManager.LoadGLfunc(System.String)">
|
||||
<summary>
|
||||
Get the function pointer of given OpenGL api name
|
||||
@@ -132,13 +284,6 @@
|
||||
<param name="name">Name of the OpenGL api</param>
|
||||
<returns>The funtion pointer of the api in form of <see cref="T:System.IntPtr"/></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Graphic.InitGL(System.Int32,System.Int32)">
|
||||
<summary>
|
||||
Init an instance of OpenGL program,
|
||||
This method should be called before other
|
||||
graphic methods, after LoadGL method.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.Controlling.TimeLine.tickCounter">
|
||||
<summary>
|
||||
Tick counter count the frames passed since the program start.
|
||||
@@ -164,6 +309,37 @@
|
||||
Y position of an enemy entity
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Platform.InitGL(System.Int32,System.Int32)">
|
||||
<summary>
|
||||
Init an instance of OpenGL program,
|
||||
This method should be called before other
|
||||
graphic methods, after LoadGL method.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Platform.WriteLog(System.String,StgSharp.LogType)">
|
||||
<summary>
|
||||
Write a log message to log file, and mark the level of this message.
|
||||
</summary>
|
||||
<param name="message">A string contains information of how current evironment runs.</param>
|
||||
<param name="logType">The severity of current message.</param>
|
||||
</member>
|
||||
<member name="F:StgSharp.Geometries.PartialPlainCoordinate.origin">
|
||||
<summary>
|
||||
The origin of this coordinate.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.Geometries.PartialPlainCoordinate.axis_H">
|
||||
<summary>
|
||||
The horizontial axis of the coordinate.
|
||||
Point to the right direction.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.Geometries.PartialPlainCoordinate.axis_V">
|
||||
<summary>
|
||||
The vertical axis of the coordinate.
|
||||
Point to the top direction.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:StgSharp.Geometries.UnusedVertexException">
|
||||
<summary>
|
||||
当几何体调用了过多的CalcVec方法时,产生UnusedVertexException异常
|
||||
|
||||
Binary file not shown.
+4
@@ -0,0 +1,4 @@
|
||||
// <autogenerated />
|
||||
using System;
|
||||
using System.Reflection;
|
||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
|
||||
@@ -0,0 +1,23 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 此代码由工具生成。
|
||||
// 运行时版本:4.0.30319.42000
|
||||
//
|
||||
// 对此文件的更改可能会导致不正确的行为,并且如果
|
||||
// 重新生成代码,这些更改将会丢失。
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
|
||||
[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharpDebug")]
|
||||
[assembly: System.Reflection.AssemblyConfigurationAttribute("RealDebug")]
|
||||
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
|
||||
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+ae804553ce830ceaa07a752049a8a8fee9981ad8")]
|
||||
[assembly: System.Reflection.AssemblyProductAttribute("StgSharpDebug")]
|
||||
[assembly: System.Reflection.AssemblyTitleAttribute("StgSharpDebug")]
|
||||
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
|
||||
|
||||
// 由 MSBuild WriteCodeFragment 类生成。
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
63a080bc42c0bb736ca9e5b46cabf354deebbf39b22352e61556bc7b65dd5fad
|
||||
+13
@@ -0,0 +1,13 @@
|
||||
is_global = true
|
||||
build_property.TargetFramework = net6.0
|
||||
build_property.TargetPlatformMinVersion =
|
||||
build_property.UsingMicrosoftNETSdkWeb =
|
||||
build_property.ProjectTypeGuids =
|
||||
build_property.InvariantGlobalization =
|
||||
build_property.PlatformNeutralAssembly =
|
||||
build_property.EnforceExtendedAnalyzerRules =
|
||||
build_property._SupportedPlatformList = Linux,macOS,Windows
|
||||
build_property.RootNamespace = StgSharpDebug
|
||||
build_property.ProjectDir = D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\
|
||||
build_property.EnableComHosting =
|
||||
build_property.EnableGeneratedComInterfaceComImportInterop =
|
||||
@@ -0,0 +1,8 @@
|
||||
// <auto-generated/>
|
||||
global using global::System;
|
||||
global using global::System.Collections.Generic;
|
||||
global using global::System.IO;
|
||||
global using global::System.Linq;
|
||||
global using global::System.Net.Http;
|
||||
global using global::System.Threading;
|
||||
global using global::System.Threading.Tasks;
|
||||
Binary file not shown.
+1
@@ -0,0 +1 @@
|
||||
cb2a87f7264eb34bd18b0176a3d9ceba20afc19d8b459888a31de5636ec9ca1d
|
||||
@@ -0,0 +1,19 @@
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\RealDebug\net6.0\StgSharpDebug.GeneratedMSBuildEditorConfig.editorconfig
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\RealDebug\net6.0\StgSharpDebug.AssemblyInfoInputs.cache
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\RealDebug\net6.0\StgSharpDebug.AssemblyInfo.cs
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\RealDebug\net6.0\StgSharpDebug.csproj.CoreCompileInputs.cache
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\RealDebug\net6.0\StgSharpDebug.sourcelink.json
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\Output\x64\RealDebug\net6.0\StgSharpDebug.exe
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\Output\x64\RealDebug\net6.0\Shader\awesomeface.png
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\Output\x64\RealDebug\net6.0\Shader\fragment.frag
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\Output\x64\RealDebug\net6.0\Shader\Image1.png
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\Output\x64\RealDebug\net6.0\Shader\vertex.vert
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\Output\x64\RealDebug\net6.0\StgSharpDebug.deps.json
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\Output\x64\RealDebug\net6.0\StgSharpDebug.runtimeconfig.json
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\Output\x64\RealDebug\net6.0\StgSharpDebug.dll
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\Output\x64\RealDebug\net6.0\StgSharpDebug.pdb
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\Output\x64\RealDebug\net6.0\StgSharpDebug.xml
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\RealDebug\net6.0\StgSharpDebug.dll
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\RealDebug\net6.0\StgSharpDebug.xml
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\RealDebug\net6.0\StgSharpDebug.pdb
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\RealDebug\net6.0\StgSharpDebug.genruntimeconfig.cache
|
||||
Binary file not shown.
@@ -0,0 +1 @@
|
||||
70e3b52c02ccf008061ca1b26ec2d03626c3db48147a1cc842d0a8079aafe3a7
|
||||
Binary file not shown.
@@ -0,0 +1 @@
|
||||
{"documents":{"D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\*":"https://raw.githubusercontent.com/Nitload-NSI/CCD_Github/ae804553ce830ceaa07a752049a8a8fee9981ad8/*"}}
|
||||
+226
-43
@@ -18,46 +18,6 @@
|
||||
<param name="key"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.GL.SetFrameBufferSizeCallback(StgSharp.Graphics.Form,StgSharp.Graphics.FrameBufferSizeHandler)">
|
||||
<summary>
|
||||
sets the framebuffer resize callback of the specified <see cref="T:StgSharp.Graphics.Form"/>,
|
||||
which is called when the framebuffer of the specified <see cref="T:StgSharp.Graphics.Form"/> is resized.
|
||||
</summary>
|
||||
<param name="form">The Form instance to be controlled</param>
|
||||
<param name="handler">Method hadler </param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.GL.ClearColor(System.Single,System.Single,System.Single,System.Single)">
|
||||
<summary>
|
||||
Call glClearColor in OpenGL
|
||||
specifies the red, green, blue, and alpha values used by glClear to clear the color buffers.
|
||||
Values specified by glClearColor are clamped to the range [0,1]
|
||||
</summary>
|
||||
<param name="R">Specify the red values used when the color buffers are cleared.</param>
|
||||
<param name="G">Specify the red values used when the color buffers are cleared.</param>
|
||||
<param name="B">Specify the red values used when the color buffers are cleared.</param>
|
||||
<param name="A">Specify the red values used when the color buffers are cleared.</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.GL.CompileShader(System.String,StgSharp.Graphics.ShaderType)">
|
||||
<summary>
|
||||
Conpile the provided shader code in string form.
|
||||
</summary>
|
||||
<param name="shaderCode">A string represent the shader's code</param>
|
||||
<param name="shaderType">An <see cref="T:StgSharp.Graphics.ShaderType"/> enum represent the type of the shader to
|
||||
conpile, including vertex shader and fragment shader.</param>
|
||||
<returns>An uint value as the only mark of conpiled shader</returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.GL.CreateWindow(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
|
||||
<summary>
|
||||
Creates a form and its associated
|
||||
</summary>
|
||||
<param name="width">Required width</param>
|
||||
<param name="height">Required width</param>
|
||||
<param name="tittle">Tittle of the window </param>
|
||||
<param name="monitor"></param>
|
||||
<param name="share"></param>
|
||||
<returns>The instance of created form</returns>
|
||||
<exception cref="T:System.Exception"></exception>
|
||||
</member>
|
||||
<member name="T:StgSharp.Graphics.glLoader">
|
||||
<summary>
|
||||
Function handler to load an opengl function by serching its name.
|
||||
@@ -65,7 +25,12 @@
|
||||
<param name="funcname">the name of the Opengl function</param>
|
||||
<returns>An intptr value representing the pointer to the function</returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.#ctor(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
|
||||
<member name="T:StgSharp.Graphics.Form">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.InitForm(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
|
||||
<summary>
|
||||
Constructor of a Form, creats an instance of a form and
|
||||
initilize all the customizing operations.
|
||||
@@ -112,12 +77,20 @@
|
||||
Maximum size of current form. In form of a <see cref="T:StgSharp.Math.Vec2d"/> of (width,height)
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.VertexBuffer.Unbind">
|
||||
<member name="M:StgSharp.Graphics.Form.Texture.LoadTexture(System.Int32,System.String,StgSharp.Graphics.ImageLoader)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="name"></param>
|
||||
<param name="index"></param>
|
||||
<param name="loader"></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.VertexBuffer.Unbind">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.VertexBuffer.SetData``1(System.Int32,``0,StgSharp.Graphics.BufferUsage)">
|
||||
<member name="M:StgSharp.Graphics.Form.VertexBuffer.SetValue``1(System.Int32,``0,StgSharp.Graphics.BufferUsage)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
@@ -125,6 +98,192 @@
|
||||
<param name="bufferData"></param>
|
||||
<param name="readType"></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.GLfunc.ClearColor(System.Single,System.Single,System.Single,System.Single)">
|
||||
<summary>
|
||||
Call apiClearColor in OpenGL
|
||||
specifies the red, green, blue, and alpha values used by apiClear to clear the color buffers.
|
||||
Values specified by apiClearColor are clamped to the range [0,1]
|
||||
</summary>
|
||||
<param name="R">Specify the red values used when the color buffers are cleared.</param>
|
||||
<param name="G">Specify the red values used when the color buffers are cleared.</param>
|
||||
<param name="B">Specify the red values used when the color buffers are cleared.</param>
|
||||
<param name="A">Specify the red values used when the color buffers are cleared.</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.GLfunc.BindBuffer(StgSharp.Graphics.BufferType,System.UInt32)">
|
||||
<summary>
|
||||
Bind the indexed buffer object to certain type of buffer
|
||||
</summary>
|
||||
<param name="bufferType"></param>
|
||||
<param name="index"></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.GLfunc.Clear(StgSharp.Graphics.MaskBufferBit)">
|
||||
<summary>
|
||||
Clear buffers to preset values
|
||||
</summary>
|
||||
<param name="mask"></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.GLfunc.CompileShader(System.String,StgSharp.Graphics.ShaderType)">
|
||||
<summary>
|
||||
Conpile the provided shader code in string form.
|
||||
</summary>
|
||||
<param name="shaderCode">A string represent the shader's code</param>
|
||||
<param name="shaderType">An <see cref="T:StgSharp.Graphics.ShaderType"/> enum represent the type of the shader to
|
||||
conpile, including vertex shader and fragment shader.</param>
|
||||
<returns>An uint value as the only mark of conpiled shader</returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.GLfunc.CreateWindowHandle(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
|
||||
<summary>
|
||||
Creates a form and its associated
|
||||
</summary>
|
||||
<param name="width">Required width</param>
|
||||
<param name="height">Required width</param>
|
||||
<param name="tittle">Tittle of the window </param>
|
||||
<param name="monitor"></param>
|
||||
<param name="share"></param>
|
||||
<returns>The instance of created form</returns>
|
||||
<exception cref="T:System.Exception"></exception>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.GLfunc.SetFrameBufferSizeCallback(System.IntPtr,StgSharp.Graphics.FrameBufferSizeHandler)">
|
||||
<summary>
|
||||
sets the framebuffer resize callback of the specified <see cref="T:StgSharp.Graphics.Form"/>,
|
||||
which is called when the framebuffer of the specified <see cref="T:StgSharp.Graphics.Form"/> is resized.
|
||||
</summary>
|
||||
<param name="id">The only signiture stands for the <see cref="T:StgSharp.Graphics.Form"/> to be controlled</param>
|
||||
<param name="handler">Method hadler </param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.GLfunc.SetVertexAttribute(System.UInt32,System.Int32,System.Type,System.Boolean,System.Int32,System.Int32)">
|
||||
<summary>
|
||||
Set how a shader parameter read data from a VBO.
|
||||
</summary>
|
||||
<param name="index">Serial number of the parameter</param>
|
||||
<param name="size">Amount of data each elements contains</param>
|
||||
<param name="t">Type of data read by shader</param>
|
||||
<param name="normalized"></param>
|
||||
<param name="stride">Pixels stride of each sets of data</param>
|
||||
<param name="pointer"></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.GLfunc.SetValue(StgSharp.Graphics.Form.Uniform{System.Single},System.Single)">
|
||||
<summary>
|
||||
Set data value to a float <see cref="T:StgSharp.Graphics.Form.Uniform`1"/>,
|
||||
all types of parameters are float.
|
||||
</summary>
|
||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Form.Uniform`1"/> target</param>
|
||||
<param name="v0">The value to be set</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.GLfunc.SetValue(StgSharp.Graphics.Form.Uniform{System.Int32},System.Int32)">
|
||||
<summary>
|
||||
Set data value to a int <see cref="T:StgSharp.Graphics.Form.Uniform`1"/>,
|
||||
all types of parameters are int.
|
||||
</summary>
|
||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Form.Uniform`1"/> target</param>
|
||||
<param name="i0">The value to be set</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.GLfunc.SetValue(StgSharp.Graphics.Form.Uniform{System.Single,System.Single},System.Single,System.Single)">
|
||||
<summary>
|
||||
Set data value to a float <see cref="T:StgSharp.Graphics.Form.Uniform`2"/>,
|
||||
all types of parameters are float.
|
||||
</summary>
|
||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Form.Uniform`2"/> target</param>
|
||||
<param name="v0">The first value to be set</param>
|
||||
<param name="v1">The second value to be set</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.GLfunc.SetValue(StgSharp.Graphics.Form.Uniform{System.Single,System.Single,System.Single},System.Single,System.Single,System.Single)">
|
||||
<summary>
|
||||
Set data value to a float <see cref="T:StgSharp.Graphics.Form.Uniform`3"/>,
|
||||
all types of parameters are float.
|
||||
</summary>
|
||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Form.Uniform`3"/> target</param>
|
||||
<param name="v0">The first value to be set</param>
|
||||
<param name="v1">The second value to be set</param>
|
||||
<param name="v2">The third value to be set</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.GLfunc.SetValue(StgSharp.Graphics.Form.Uniform{System.Single,System.Single,System.Single,System.Single},System.Single,System.Single,System.Single,System.Single)">
|
||||
<summary>
|
||||
Set data value to a float <see cref="T:StgSharp.Graphics.Form.Uniform`4"/>,
|
||||
all types of parameters are float.
|
||||
</summary>
|
||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Form.Uniform`4"/> target</param>
|
||||
<param name="v0">The first value to be set</param>
|
||||
<param name="v1">The second value to be set</param>
|
||||
<param name="v2">The third value to be set</param>
|
||||
<param name="v3">The forth value to be set</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.GLfunc.SetValue(StgSharp.Graphics.Form.Uniform{System.Single,System.Single,System.Single,System.Single},StgSharp.Math.Vec4d)">
|
||||
<summary>
|
||||
Set data value to a float <see cref="T:StgSharp.Graphics.Form.Uniform`4"/>,
|
||||
all types of parameters are float.
|
||||
</summary>
|
||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Form.Uniform`4"/> target</param>
|
||||
<param name="vec">A <see cref="T:StgSharp.Math.Vec4d"/> packing four parameters of the uniform </param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.GLfunc.SetValue(StgSharp.Graphics.Form.Uniform{StgSharp.Math.Vec4d},StgSharp.Math.Vec4d)">
|
||||
<summary>
|
||||
Set data value to a float <see cref="T:StgSharp.Graphics.Form.Uniform`1"/>,
|
||||
all types of parameters are <see cref="T:StgSharp.Math.Vec4d"/>.
|
||||
</summary>
|
||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Form.Uniform`1"/> target</param>
|
||||
<param name="vec">A <see cref="T:StgSharp.Math.Vec4d"/> value of the uniform </param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.CreateShader">
|
||||
<summary>
|
||||
Create an instance of <see cref="T:StgSharp.Graphics.Form.Shader"/> program
|
||||
</summary>
|
||||
<returns>New instance of <see cref="T:StgSharp.Graphics.Form.Shader"/> instance. </returns>
|
||||
</member>
|
||||
<member name="F:StgSharp.Graphics.Form.Shader.programID">
|
||||
<summary>
|
||||
A <see cref="T:System.UInt32"/> value represent this shader.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.Shader.#ctor(StgSharp.Graphics.Form.GLfunc)">
|
||||
<summary>
|
||||
Inti a shader with no program attached.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.Shader.CompileVertexShader(System.String)">
|
||||
<summary>
|
||||
Compile the vertex shader to be attached to this shader.
|
||||
</summary>
|
||||
<param name="shaderCode">GLSL code of vertex shader.</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.Shader.CompileFragmentShader(System.String)">
|
||||
<summary>
|
||||
Compile the fragment shader to be attached to this shader.
|
||||
</summary>
|
||||
<param name="shaderCode">GLSL code of fragment shader.</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.Shader.Link">
|
||||
<summary>
|
||||
Link the shader to current context.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.Shader.GetUniform``1(System.String)">
|
||||
<summary>
|
||||
Get a uniform form current shader,
|
||||
the value type of the uniform should be provided.
|
||||
</summary>
|
||||
<param name="name"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.Shader.Use">
|
||||
<summary>
|
||||
Let the current context use this shader.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.glManager.LoadGLapi(StgSharp.Graphics.Form,StgSharp.Graphics.GLfuncLoader)">
|
||||
<summary>
|
||||
Load all aupportable OpenGL APIs and bind them to given <see cref="T:StgSharp.Graphics.Form"/> context.
|
||||
</summary>
|
||||
<param name="form">The <see cref="T:StgSharp.Graphics.Form"/> used as current OpenGL context</param>
|
||||
<param name="loader">A delegate that can get o</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.glManager.LoadGLfunc(System.String)">
|
||||
<summary>
|
||||
Get the function pointer of given OpenGL api name
|
||||
</summary>
|
||||
<param name="name">Name of the OpenGL api</param>
|
||||
<returns>The funtion pointer of the api in form of <see cref="T:System.IntPtr"/></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Graphic.InitGL(System.Int32,System.Int32)">
|
||||
<summary>
|
||||
Init an instance of OpenGL program,
|
||||
@@ -157,6 +316,30 @@
|
||||
Y position of an enemy entity
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Platform.WriteLog(System.String,StgSharp.LogType)">
|
||||
<summary>
|
||||
Write a log message to log file, and mark the level of this message.
|
||||
</summary>
|
||||
<param name="message">A string contains information of how current evironment runs.</param>
|
||||
<param name="logType">The severity of current message.</param>
|
||||
</member>
|
||||
<member name="F:StgSharp.Geometries.PartialPlainCoordinate.origin">
|
||||
<summary>
|
||||
The origin of this coordinate.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.Geometries.PartialPlainCoordinate.axis_H">
|
||||
<summary>
|
||||
The horizontial axis of the coordinate.
|
||||
Point to the right direction.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.Geometries.PartialPlainCoordinate.axis_V">
|
||||
<summary>
|
||||
The vertical axis of the coordinate.
|
||||
Point to the top direction.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:StgSharp.Geometries.UnusedVertexException">
|
||||
<summary>
|
||||
当几何体调用了过多的CalcVec方法时,产生UnusedVertexException异常
|
||||
Reference in New Issue
Block a user