daily uodate on 20231208 by nitload youmu, preparation for multi thread rendering

This commit is contained in:
Nitload
2023-12-08 05:36:04 +08:00
parent ae804553ce
commit ab85c1a9fe
297 changed files with 157896 additions and 5170 deletions
@@ -5,6 +5,14 @@
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<Platform>Win32</Platform>
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<ProjectConfiguration Include="RealDebug|Win32">
<Configuration>RealDebug</Configuration>
<Platform>Win32</Platform>
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<ProjectConfiguration Include="RealDebug|x64">
<Configuration>RealDebug</Configuration>
<Platform>x64</Platform>
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<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
@@ -33,6 +41,12 @@
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<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RealDebug|Win32'" Label="Configuration">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
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@@ -47,6 +61,13 @@
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<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
@@ -63,12 +84,18 @@
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='RealDebug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='RealDebug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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@@ -79,9 +106,18 @@
<OutDir>$(SolutionDir)</OutDir>
<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(ProjectDir)lib</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RealDebug|x64'">
<TargetName>StgSharpC</TargetName>
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(ProjectDir)include</IncludePath>
<OutDir>$(SolutionDir)</OutDir>
<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(ProjectDir)lib</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<TargetName>StgSharpGraphic</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RealDebug|Win32'">
<TargetName>StgSharpGraphic</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<TargetName>StgSharpGraphic</TargetName>
</PropertyGroup>
@@ -104,6 +140,19 @@
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RealDebug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;STGSHARPGRAPHIC_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
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</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
@@ -142,6 +191,27 @@
<ShowProgress>LinkVerbose</ShowProgress>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RealDebug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>GLFW_BUILD_DLL;_DEBUG;STGSHARPGRAPHIC_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
<LanguageStandard_C>stdc17</LanguageStandard_C>
<CompileAs>CompileAsC</CompileAs>
<ShowIncludes>true</ShowIncludes>
<AssemblerOutput>All</AssemblerOutput>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalLibraryDirectories>$(ProjectDir)lib</AdditionalLibraryDirectories>
<AdditionalDependencies>OpenGL32.lib;glfw3.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<ShowProgress>LinkVerbose</ShowProgress>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
@@ -180,6 +250,7 @@
<ClInclude Include="include\khrplatform.h" />
<ClInclude Include="include\ssgc_framework.h" />
<ClInclude Include="include\ssgc_internal.h" />
<ClInclude Include="include\stb_image.h" />
<ClInclude Include="include\StgSharpC.h" />
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<ItemGroup>
@@ -195,6 +266,7 @@
<ClCompile Include="mat2.c" />
<ClCompile Include="mat3.c" />
<ClCompile Include="mat4.c" />
<ClCompile Include="stb_image.c" />
<ClCompile Include="StgSharpC.c" />
<ClCompile Include="wgl.c" />
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