daily uodate on 20231208 by nitload youmu, preparation for multi thread rendering
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@@ -6,12 +6,6 @@ using System.Runtime.InteropServices;
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namespace StgSharp.Math
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{
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public static class Vec3d
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{
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public static vec3d Zero => new vec3d(0, 0, 0);
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public static vec3d Unit => new vec3d(1, 1, 1);
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}
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[StructLayout(LayoutKind.Explicit, Size = 16, Pack = 16)]
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public struct vec3d : IEquatable<vec3d>
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{
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@@ -31,9 +25,17 @@ namespace StgSharp.Math
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public vec3d(
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float x, float y, float z)
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{
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#if NET5_0_OR_GREATER
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Unsafe.SkipInit(out vec);
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#endif
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X = x; Y = y; Z = z;
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}
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internal vec3d(Vector4 vector)
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{
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vec = vector;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public float Dot(vec3d right)
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{
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@@ -53,22 +55,24 @@ namespace StgSharp.Math
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);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal vec3d(Vector4 vector)
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{
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vec = vector;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static vec3d operator +(vec3d left, vec3d right)
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{
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return new vec3d(
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left.X + right.X,
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left.Y + right.Y,
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left.Z + right.Z
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left.vec + right.vec
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);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public float GetMaxValue()
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{
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float ret = X;
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ret = ret > Y ? ret : Y;
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ret = ret > Z ? ret : Z;
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return ret;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static vec3d operator -(vec3d left, vec3d right)
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{
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@@ -157,4 +161,10 @@ namespace StgSharp.Math
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return $"[{X},{Y},{Z}]";
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}
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}
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public static class Vec3d
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{
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public static vec3d Unit { get => new vec3d(1, 1, 1); }
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public static vec3d Zero { get => new vec3d(0, 0, 0); }
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}
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}
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