daily uodate on 20231208 by nitload youmu, preparation for multi thread rendering
This commit is contained in:
@@ -6,46 +6,54 @@ using System.Text;
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namespace StgSharp.Graphics
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{
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internal unsafe class ElementBuffer : IDisposable
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public partial class Form
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{
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uint[] _bufferID;
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public ElementBuffer(int n)
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protected ElementBuffer CreateElementBuffer(int n)
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{
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_bufferID = new uint[n];
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fixed (uint* id = _bufferID)
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return new ElementBuffer(n, GL);
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}
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protected unsafe class ElementBuffer : IDisposable
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{
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uint[] _bufferID;
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private IglFunc GL;
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internal ElementBuffer(int n, IglFunc glFunc)
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{
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GL.gl.GenBuffers(n, id);
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_bufferID = new uint[n];
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GL = glFunc;
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fixed (uint* id = _bufferID)
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{
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GL.GenBuffers(n, id);
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}
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}
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}
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public uint this[int n]
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{
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get { return _bufferID[n]; }
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}
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public void Bind(int index)
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{
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GL.gl.BindBuffer(GLconst.ELEMENT_ARRAY_BUFFER, _bufferID[index]);
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}
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public void SetData<T>(int index, T[] bufferArray, BufferUsage usage)
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where T : struct, IConvertible
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{
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GL.gl.BindBuffer(GLconst.ELEMENT_ARRAY_BUFFER, _bufferID[index]);
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GL.SetBufferData(BufferType.ELEMENT_ARRAY_BUFFER, bufferArray, usage);
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}
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public void Dispose()
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{
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fixed (uint* id = _bufferID)
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public uint this[int n]
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{
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GL.gl.DeleteBuffers(1, id);
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get { return _bufferID[n]; }
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}
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public void Bind(int index)
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{
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GL.BindBuffer(BufferType.ELEMENT_ARRAY_BUFFER, _bufferID[index]);
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}
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public void SetValue<T>(int index, T[] bufferArray, BufferUsage usage)
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where T : struct, IConvertible
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{
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GL.BindBuffer(BufferType.ELEMENT_ARRAY_BUFFER, _bufferID[index]);
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GL.SetBufferData(BufferType.ELEMENT_ARRAY_BUFFER, bufferArray, usage);
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}
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public void Dispose()
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{
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fixed (uint* id = _bufferID)
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{
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GL.DeleteBuffers(_bufferID.Length, id);
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}
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}
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}
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}
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}
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@@ -1,57 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace StgSharp.Graphics
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{
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internal class Shader
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{
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public readonly uint programID;
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internal uint vertexShaderID;
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internal uint fragmentShaderID;
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public unsafe Shader()
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{
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programID = GL.gl.CreateProgram();
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}
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public unsafe void CompileVertexShader(string shaderCode)
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{
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vertexShaderID = GL.CompileShader(shaderCode, ShaderType.VERTEX);
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GL.gl.AttachShader(programID, vertexShaderID);
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}
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public unsafe void CompileFragmentShader(string shaderCode)
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{
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fragmentShaderID = GL.CompileShader(shaderCode, ShaderType.FRAGMENT);
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GL.gl.AttachShader(programID, fragmentShaderID);
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}
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public void Link()
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{
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if (InternalIO.InternalLinkShaderProgram(programID) == 0)
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{
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IntPtr logPtr = InternalIO.InternalReadLog();
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try
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{
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byte[] logByte = new byte[512];
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Marshal.Copy(logPtr, logByte, 0, 512);
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string log = Encoding.UTF8.GetString(logByte);
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log = log.Replace("\0", "");
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InternalIO.InternalWriteLog(log, LogType.Error);
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}
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catch (Exception ex)
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{
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InternalIO.InternalWriteLog(ex.Message, LogType.Error);
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}
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}
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}
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public unsafe void Use()
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{
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GL.gl.UseProgram(programID);
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}
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}
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}
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@@ -1,33 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace StgSharp.Graphics.Buffer
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{
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public struct ShaderParameter<T>
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{
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private static readonly string[] supportedType = new string[] {
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"Single",
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"Int32",
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"Uint32",
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"Single*"
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};
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internal int signiture;
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public readonly string name;
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internal ShaderParameter(string name, int sign)
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{
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if (ShaderParameter<T>.supportedType.Contains(typeof(T).Name))
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{
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InternalIO.InternalWriteLog($"Invalid type of ShaderProgram named {name}.", LogType.Error);
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return;
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}
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signiture = sign;
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this.name = name;
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}
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}
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}
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@@ -1,50 +1,66 @@
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Text;
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namespace StgSharp.Graphics
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{
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internal unsafe struct VertexArray : IDisposable
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public partial class Form
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{
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internal uint[] _bufferID;
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public VertexArray(int n)
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protected VertexArray CreateVertexArray(int n)
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{
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_bufferID = new uint[n];
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fixed (uint* id = _bufferID)
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return new VertexArray(n, GL);
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}
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protected unsafe struct VertexArray : IDisposable
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{
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internal uint[] _bufferID;
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private IglFunc GL;
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internal VertexArray(int n, IglFunc glFunc)
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{
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GL.gl.GenVertexArrays(n, id);
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_bufferID = new uint[n];
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GL = glFunc;
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fixed (uint* id = _bufferID)
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{
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GL.GenVertexArrays(n, id);
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}
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}
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}
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public uint this[int n]
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{
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get
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public uint this[int n]
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{
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return _bufferID[n];
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get
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{
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return _bufferID[n];
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}
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}
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}
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public void Bind(int index)
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{
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GL.gl.BindVertexArray(_bufferID[index]);
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}
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public void Dispose()
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{
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fixed (uint* id = _bufferID)
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public void Bind(int index)
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{
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GL.gl.DeleteVertexArrays(_bufferID.Length, id);
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GL.BindVertexArray(_bufferID[index]);
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}
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}
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public void Dispose()
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{
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fixed (uint* id = _bufferID)
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{
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GL.DeleteVertexArrays(_bufferID.Length, id);
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}
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}
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public void SetVertexAttribute(uint index, int vertexLength, Type dataType, bool isNomalized, int stride, int pointer)
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{
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GL.gl.VertexAttribPointer(
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index, vertexLength, InternalIO.GLtype[dataType],
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isNomalized,
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stride, (void*)pointer);
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public void BindNull()
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{
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GL.BindVertexArray(0);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SetVertexAttribute(uint index, int vertexLength, Type dataType, bool isNomalized, int stride, int pointer)
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{
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GL.SetVertexAttribute(
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index, vertexLength, dataType,
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isNomalized,
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stride, pointer);
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}
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}
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}
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}
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@@ -1,69 +1,80 @@
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Net.Security;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace StgSharp.Graphics
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{
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public unsafe struct VertexBuffer : IDisposable
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public partial class Form
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{
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internal uint[] _bufferID;
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public VertexBuffer(int n)
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protected VertexBuffer CreateVertexBuffer(int n)
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{
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_bufferID = new uint[n];
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fixed (uint* ptr = _bufferID)
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return new VertexBuffer(n, GL);
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}
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protected unsafe struct VertexBuffer : IDisposable
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{
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internal uint[] _bufferID;
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private IglFunc GL;
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internal VertexBuffer(int n, IglFunc glFunc)
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{
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GL.gl.GenBuffers(n, ptr);
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_bufferID = new uint[n];
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GL = glFunc;
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fixed (uint* ptr = _bufferID)
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{
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GL.GenBuffers(n, ptr);
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}
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}
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}
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public uint this[int n]
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{
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get { return _bufferID[n]; }
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}
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/// <summary>
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///
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/// </summary>
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public static void Unbind()
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{
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GL.gl.BindBuffer(GLconst.ARRAY_BUFFER, 0);
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}
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public void Bind(int index)
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{
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GL.gl.BindBuffer(GLconst.ARRAY_BUFFER, _bufferID[index]);
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}
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public void Dispose()
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{
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fixed (uint* id = _bufferID)
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public uint this[int n]
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{
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GL.gl.DeleteBuffers(_bufferID.Length, id);
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get { return _bufferID[n]; }
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="bufferData"></param>
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/// <param name="readType"></param>
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public void SetData<T>(int index, T bufferData, BufferUsage usage) where T : IMat
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{
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GL.gl.BindBuffer((int)BufferType.ARRAY_BUFFER, _bufferID[index]);
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GL.SetBufferData(BufferType.ARRAY_BUFFER, bufferData, usage);
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/// <summary>
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///
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/// </summary>
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public void Unbind()
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{
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GL.BindBuffer(BufferType.ARRAY_BUFFER, 0);
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}
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}
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public void Bind(int index)
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{
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GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferID[index]);
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}
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public void SetDataArray<T>(int index, T[] bufferArray, BufferUsage usage) where T : struct, IConvertible
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{
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GL.gl.BindBuffer(GLconst.ARRAY_BUFFER, _bufferID[index]);
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GL.SetBufferData(BufferType.ARRAY_BUFFER, bufferArray, usage);
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public void Dispose()
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{
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fixed (uint* id = _bufferID)
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{
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GL.DeleteBuffers(_bufferID.Length, id);
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="bufferData"></param>
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/// <param name="readType"></param>
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public void SetValue<T>(int index, T bufferData, BufferUsage usage) where T : IMat
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{
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GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferID[index]);
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GL.SetBufferData(BufferType.ARRAY_BUFFER, bufferData, usage);
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}
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public void SetValueArray<T>(int index, T[] bufferArray, BufferUsage usage) where T : struct, IConvertible
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{
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GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferID[index]);
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GL.SetBufferData(BufferType.ARRAY_BUFFER, bufferArray, usage);
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}
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}
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}
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}
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@@ -1,27 +1,148 @@
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using System;
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Graphics
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{
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public unsafe class Texture
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public partial class Form
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{
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internal uint[] textureId;
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public Texture(int n)
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protected Texture CreateTexture(int n)
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{
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textureId = new uint[n];
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fixed (uint* id = textureId)
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{
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GL.gl.GenTextures(n, id);
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}
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return new Texture(n, GL);
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}
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public void Bind(int index)
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protected unsafe class Texture
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{
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GL.gl.BindTexture(GLconst.PROXY_TEXTURE_2D, textureId[index]);
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internal uint[] textureId;
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internal Image[] sourceList;
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internal static bool[] unitActivated = new bool[16];
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private IglFunc GL;
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internal Texture(int n, IglFunc glFunc)
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{
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textureId = new uint[n];
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sourceList = new Image[n];
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GL = glFunc;
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fixed (uint* id = textureId)
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{
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GL.GenTextures(n, id);
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}
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}
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public void Bind2D(int index)
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{
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GL.BindTexture(GLconst.TEXTURE_2D, textureId[index]);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="name"></param>
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/// <param name="index"></param>
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/// <param name="loader"></param>
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public unsafe void LoadTexture(int index, string name, ImageLoader loader)
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{
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sourceList[index] = new Image();
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fixed (Image.ImageInfo* textureInfo = &sourceList[index].info)
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{
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InternalIO.InternalLoadImage(name, textureInfo, loader);
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}
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if (sourceList[index].info.pixelPtr != IntPtr.Zero)
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{
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uint channel;
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switch (sourceList[index].info.channel)
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{
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case 1:
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channel = GLconst.RED; break;
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case 2:
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channel = GLconst.RG; break;
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case 3:
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channel = GLconst.RGB; break;
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case 4:
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channel = GLconst.RGBA; break;
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default:
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channel = 0;
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break;
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}
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GL.TextureImage2d(
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GLconst.TEXTURE_2D, 0, channel,
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sourceList[index].Width, sourceList[index].Height,
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channel, GLconst.UNSIGNED_BYTE, (byte*)sourceList[index].info.pixelPtr
|
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);
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}
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else
|
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{
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InternalIO.InternalWriteLog($"Failed to load image file of \"{name}\".", LogType.Error);
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}
|
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}
|
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|
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#region texture set
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public void Set2dFilterProperty(
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Filter onMinify, Filter onMagnify)
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{
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GL.TextureParameter(GLconst.TEXTURE_2D, GLconst.TEXTURE_MIN_FILTER, (int)onMinify);
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GL.TextureParameter(GLconst.TEXTURE_2D, GLconst.TEXTURE_MAG_FILTER, (int)onMagnify);
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}
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public void Set2dWrapProperty(
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Wrap onHorizontial, Wrap onVertical)
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{
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GL.TextureParameter(GLconst.TEXTURE_2D, GLconst.TEXTURE_WRAP_S, (int)onHorizontial);
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GL.TextureParameter(GLconst.TEXTURE_2D, GLconst.TEXTURE_WRAP_T, (int)onVertical);
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}
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#endregion
|
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public void Activate(TextureUnit unit)
|
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{
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GL.ActiveTexture((uint)unit);
|
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}
|
||||
|
||||
}
|
||||
|
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public enum TextureUnit
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{
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Unit0 = GLconst.TEXTURE0,
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Unit1 = GLconst.TEXTURE1,
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Unit2 = GLconst.TEXTURE2,
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Unit3 = GLconst.TEXTURE3,
|
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Unit4 = GLconst.TEXTURE4,
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Unit5 = GLconst.TEXTURE5,
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Unit6 = GLconst.TEXTURE6,
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Unit7 = GLconst.TEXTURE7,
|
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Unit8 = GLconst.TEXTURE8,
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Unit9 = GLconst.TEXTURE9,
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Unit10 = GLconst.TEXTURE10,
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Unit11 = GLconst.TEXTURE11,
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Unit12 = GLconst.TEXTURE12,
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Unit13 = GLconst.TEXTURE13,
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Unit14 = GLconst.TEXTURE14,
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Unit15 = GLconst.TEXTURE15,
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}
|
||||
|
||||
public enum Wrap
|
||||
{
|
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Repeat = GLconst.REPEAT,
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MirroredRepeat = GLconst.MIRRORED_REPEAT,
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ClampToEdge = GLconst.CLAMP_TO_EDGE,
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ClampToBorder = GLconst.CLAMP_TO_BORDER,
|
||||
}
|
||||
|
||||
public enum Filter
|
||||
{
|
||||
Nearest = GLconst.NEAREST,
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Linear = GLconst.LINEAR,
|
||||
Nearest_LinearMipmap = GLconst.NEAREST_MIPMAP_LINEAR,
|
||||
Linear_LinearMipmap = GLconst.LINEAR_MIPMAP_LINEAR,
|
||||
Nearest_NearestMipmap = GLconst.NEAREST_MIPMAP_NEAREST,
|
||||
Linear_NearestMipmap = GLconst.LINEAR_MIPMAP_NEAREST,
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -9,11 +9,16 @@ namespace StgSharp.Graphics
|
||||
{
|
||||
public unsafe partial class Form
|
||||
{
|
||||
internal GLcontext glContext;
|
||||
internal GLcontextIO* contextID;
|
||||
|
||||
private int missingAPIcount = 0;
|
||||
private int problemAPIcount = 0;
|
||||
|
||||
internal GLcontext glContext
|
||||
{
|
||||
get { return glRender.api; }
|
||||
set { glRender.api = value; }
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,46 +7,57 @@ using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
public static unsafe partial class GL
|
||||
|
||||
internal unsafe partial class GLonRender : IglFunc
|
||||
{
|
||||
internal unsafe static GLcontext gl;
|
||||
internal GLcontext api;
|
||||
|
||||
/// <summary>
|
||||
/// sets the framebuffer resize callback of the specified <see cref="Form"/>,
|
||||
///which is called when the framebuffer of the specified <see cref="Form"/> is resized.
|
||||
/// </summary>
|
||||
/// <param name="form">The Form instance to be controlled</param>
|
||||
/// <param name="handler">Method hadler </param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void SetFrameBufferSizeCallback(Form form, FrameBufferSizeHandler handler)
|
||||
void IglFunc.ActiveTexture(uint type)
|
||||
{
|
||||
InternalIO.glfw.SetFramebufferSizeCallback(form.windowID, handler);
|
||||
api.ActiveTexture(type);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Call glClearColor in OpenGL
|
||||
/// specifies the red, green, blue, and alpha values used by glClear to clear the color buffers.
|
||||
/// Values specified by glClearColor are clamped to the range [0,1]
|
||||
/// </summary>
|
||||
/// <param name="R">Specify the red values used when the color buffers are cleared.</param>
|
||||
/// <param name="G">Specify the red values used when the color buffers are cleared.</param>
|
||||
/// <param name="B">Specify the red values used when the color buffers are cleared.</param>
|
||||
/// <param name="A">Specify the red values used when the color buffers are cleared.</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void ClearColor(float R, float G, float B, float A)
|
||||
void IglFunc.AttachShader(uint program, uint shader)
|
||||
{
|
||||
gl.ClearColor(R, G, B, A);
|
||||
api.AttachShader(program, shader);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Conpile the provided shader code in string form.
|
||||
/// </summary>
|
||||
/// <param name="shaderCode">A string represent the shader's code</param>
|
||||
/// <param name="shaderType">An <see cref="ShaderType"/> enum represent the type of the shader to
|
||||
/// conpile, including vertex shader and fragment shader.</param>
|
||||
/// <returns>An uint value as the only mark of conpiled shader</returns>
|
||||
public static uint CompileShader(string shaderCode, ShaderType shaderType)
|
||||
void IglFunc.BindBuffer(BufferType bufferType, uint index)
|
||||
{
|
||||
api.BindBuffer((uint)bufferType, index);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
void IglFunc.BindTexture(uint type, uint texture)
|
||||
{
|
||||
api.BindTexture(type, texture);
|
||||
}
|
||||
|
||||
void IglFunc.BindVertexArray(uint index)
|
||||
{
|
||||
api.BindVertexArray(index);
|
||||
}
|
||||
|
||||
void IglFunc.Clear(MaskBufferBit mask)
|
||||
{
|
||||
api.Clear((uint)mask);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
unsafe void IglFunc.ClearColor(float R, float G, float B, float A)
|
||||
{
|
||||
api.ClearColor(R, G, B, A);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
unsafe void IglFunc.ClearGraphicError()
|
||||
{
|
||||
while (api.GetError() != 0) { }
|
||||
}
|
||||
|
||||
uint IglFunc.CompileShader(string shaderCode, ShaderType shaderType)
|
||||
{
|
||||
uint shaderID;
|
||||
shaderCode += '\0';
|
||||
@@ -86,17 +97,13 @@ namespace StgSharp.Graphics
|
||||
return shaderID;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a form and its associated
|
||||
/// </summary>
|
||||
/// <param name="width">Required width</param>
|
||||
/// <param name="height">Required width</param>
|
||||
/// <param name="tittle">Tittle of the window </param>
|
||||
/// <param name="monitor"></param>
|
||||
/// <param name="share"></param>
|
||||
/// <returns>The instance of created form</returns>
|
||||
/// <exception cref="Exception"></exception>
|
||||
public static unsafe Form CreateWindow(
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
uint IglFunc.CreateProgram()
|
||||
{
|
||||
return api.CreateProgram();
|
||||
}
|
||||
|
||||
unsafe IntPtr IglFunc.CreateWindowHandle(
|
||||
int width, int height, string tittle, IntPtr monitor, Form share)
|
||||
{
|
||||
byte[] tittleBytes = Encoding.UTF8.GetBytes(tittle);
|
||||
@@ -118,22 +125,29 @@ namespace StgSharp.Graphics
|
||||
}
|
||||
else
|
||||
{
|
||||
Form form = new Form();
|
||||
form.Size = new Vec2d(width, height);
|
||||
form.windowID = windowPtr;
|
||||
return form;
|
||||
return windowPtr;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static unsafe uint CreatGraphicProgram()
|
||||
unsafe uint IglFunc.CreatGraphicProgram()
|
||||
{
|
||||
return gl.CreateProgram();
|
||||
return api.CreateProgram();
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
unsafe void IglFunc.DeleteBuffers(int count, uint* ptr)
|
||||
{
|
||||
api.DeleteBuffers(count, ptr);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void DrawElements(GepmetryType mode, int count, Type type, IntPtr ptr)
|
||||
unsafe void IglFunc.DeleteVertexArrays(int count, uint* ptr)
|
||||
{
|
||||
api.DeleteVertexArrays(count, ptr);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
unsafe void IglFunc.DrawElements(GepmetryType mode, int count, Type type, IntPtr ptr)
|
||||
{
|
||||
uint a;
|
||||
switch (type.Name)
|
||||
@@ -154,60 +168,31 @@ namespace StgSharp.Graphics
|
||||
LogType.Error);
|
||||
return;
|
||||
}
|
||||
gl.DrawElements((uint)mode, count, a, (void*)ptr);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
public static unsafe bool GetWindowShouldClose(Form form)
|
||||
{
|
||||
return InternalIO.glfw.WindowShouldClose(form.windowID) == 0;
|
||||
}
|
||||
|
||||
|
||||
public static unsafe void GLswapBuffers(Form form)
|
||||
{
|
||||
if (form.windowID == IntPtr.Zero)
|
||||
{
|
||||
return;
|
||||
}
|
||||
InternalIO.glfw.SwapBuffers(form.windowID);
|
||||
}
|
||||
|
||||
|
||||
public static unsafe void MakeContexCurrent(Form form)
|
||||
{
|
||||
if (form.windowID == IntPtr.Zero)
|
||||
{
|
||||
return;
|
||||
}
|
||||
InternalIO.glfw.MakeContextCurrent(form.windowID);
|
||||
}
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void SetBufferData<T>(BufferType bufferType, T bufferData, BufferUsage usage) where T : IMat
|
||||
{
|
||||
int size = sizeof(T);
|
||||
gl.BufferData(
|
||||
(uint)bufferType,
|
||||
size,
|
||||
&bufferData,
|
||||
(uint)usage);
|
||||
api.DrawElements((uint)mode, count, a, (void*)ptr);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void ClearGraphicError()
|
||||
unsafe void IglFunc.GenBuffers(int count, uint* ptr)
|
||||
{
|
||||
while (gl.GetError() != 0) { }
|
||||
api.GenBuffers(count, ptr);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void GetGraphicError()
|
||||
unsafe void IglFunc.GenTextures(int count, uint* ptr)
|
||||
{
|
||||
api.GenTextures(count, ptr);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
unsafe void IglFunc.GenVertexArrays(int count, uint* ptr)
|
||||
{
|
||||
api.GenVertexArrays(count, ptr);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
unsafe void IglFunc.GetGraphicError()
|
||||
{
|
||||
string error = null;
|
||||
uint code = gl.GetError();
|
||||
uint code = api.GetError();
|
||||
while (code != 0)
|
||||
{
|
||||
error += $"OpenGL error {code}\n";
|
||||
@@ -232,20 +217,95 @@ namespace StgSharp.Graphics
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void SetBufferData<T>(BufferType bufferType, T[] bufferArray, BufferUsage usage) where T : struct, IConvertible
|
||||
unsafe int IglFunc.GetUniformLocation(uint program, byte* ptr)
|
||||
{
|
||||
return api.GetUniformLocation(program, ptr);
|
||||
}
|
||||
|
||||
unsafe bool IglFunc.GetWindowShouldClose(Form form)
|
||||
{
|
||||
return InternalIO.glfw.WindowShouldClose(form.windowID) == 0;
|
||||
}
|
||||
|
||||
unsafe void IglFunc.MakeContexCurrent(Form form)
|
||||
{
|
||||
if (form.windowID == IntPtr.Zero)
|
||||
{
|
||||
return;
|
||||
}
|
||||
InternalIO.glfw.MakeContextCurrent(form.windowID);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
unsafe void IglFunc.SetBufferData<T>(BufferType bufferType, T bufferData, BufferUsage usage)
|
||||
{
|
||||
int size = sizeof(T);
|
||||
api.BufferData(
|
||||
(uint)bufferType,
|
||||
size,
|
||||
&bufferData,
|
||||
(uint)usage);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
unsafe void IglFunc.SetBufferData<T>(BufferType bufferType, T[] bufferArray, BufferUsage usage)
|
||||
{
|
||||
int size = bufferArray.Length * Marshal.SizeOf(typeof(T));
|
||||
|
||||
fixed (void* bufferPtr = &bufferArray[0])
|
||||
gl.BufferData(
|
||||
api.BufferData(
|
||||
(uint)bufferType,
|
||||
size,
|
||||
bufferPtr,
|
||||
(uint)usage);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
void IglFunc.SetFrameBufferSizeCallback(IntPtr id, FrameBufferSizeHandler handler)
|
||||
{
|
||||
InternalIO.glfw.SetFramebufferSizeCallback(id, handler);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
void IglFunc.SetVertexAttribute(uint index, int size, Type t, bool normalized, int stride, int pointer)
|
||||
{
|
||||
uint type = InternalIO.GLtype[t];
|
||||
api.VertexAttribPointer(index, size, type, normalized, stride, (void*)pointer);
|
||||
api.EnableVertexAttribArray(index);
|
||||
}
|
||||
|
||||
unsafe void IglFunc.SwapBuffers(Form form)
|
||||
{
|
||||
if (form.windowID == IntPtr.Zero)
|
||||
{
|
||||
return;
|
||||
}
|
||||
InternalIO.glfw.SwapBuffers(form.windowID);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
void IglFunc.TextureImage2d(uint target, int level, uint internalformat, int width, int height, uint format, uint type, void* pixels)
|
||||
{
|
||||
api.TexImage2D(
|
||||
target, level, internalformat, width, height, 0, format, type, pixels
|
||||
);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
void IglFunc.TextureParameter(uint target, uint pname, int param)
|
||||
{
|
||||
api.TexParameteri(target, pname, param);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
void IglFunc.UseProgram(uint program)
|
||||
{
|
||||
api.UseProgram(program);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
void IglFunc.Viewport(int x, int y, int width, int height)
|
||||
{
|
||||
api.Viewport(x, y, width, height);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,119 @@
|
||||
using StgSharp;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
public partial class Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Create an instance of <see cref="Shader"/> program
|
||||
/// </summary>
|
||||
/// <returns>New instance of <see cref="Shader"/> instance. </returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected Shader CreateShader()
|
||||
{
|
||||
return new Shader(GL);
|
||||
}
|
||||
|
||||
public class Shader
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="uint"/> value represent this shader.
|
||||
/// </summary>
|
||||
public readonly uint programID;
|
||||
internal uint vertexShaderID;
|
||||
internal uint fragmentShaderID;
|
||||
private IglFunc GL;
|
||||
|
||||
/// <summary>
|
||||
/// Inti a shader with no program attached.
|
||||
/// </summary>
|
||||
internal unsafe Shader(IglFunc glFunc)
|
||||
{
|
||||
GL = glFunc;
|
||||
programID = GL.CreateProgram();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compile the vertex shader to be attached to this shader.
|
||||
/// </summary>
|
||||
/// <param name="shaderCode">GLSL code of vertex shader.</param>
|
||||
public unsafe void CompileVertexShader(string shaderCode)
|
||||
{
|
||||
vertexShaderID = GL.CompileShader(shaderCode, ShaderType.VERTEX);
|
||||
GL.AttachShader(programID, vertexShaderID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compile the fragment shader to be attached to this shader.
|
||||
/// </summary>
|
||||
/// <param name="shaderCode">GLSL code of fragment shader.</param>
|
||||
public unsafe void CompileFragmentShader(string shaderCode)
|
||||
{
|
||||
fragmentShaderID = GL.CompileShader(shaderCode, ShaderType.FRAGMENT);
|
||||
GL.AttachShader(programID, fragmentShaderID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Link the shader to current context.
|
||||
/// </summary>
|
||||
public void Link()
|
||||
{
|
||||
if (InternalIO.InternalLinkShaderProgram(programID) == 0)
|
||||
{
|
||||
IntPtr logPtr = InternalIO.InternalReadLog();
|
||||
try
|
||||
{
|
||||
byte[] logByte = new byte[512];
|
||||
Marshal.Copy(logPtr, logByte, 0, 512);
|
||||
string log = Encoding.UTF8.GetString(logByte);
|
||||
log = log.Replace("\0", "");
|
||||
InternalIO.InternalWriteLog(log, LogType.Error);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
InternalIO.InternalWriteLog(ex.Message, LogType.Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a uniform form current shader,
|
||||
/// the value type of the uniform should be provided.
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <returns></returns>
|
||||
public unsafe Uniform<T> GetUniform<T>(string name) where T : struct
|
||||
{
|
||||
byte[] bytes = Encoding.ASCII.GetBytes(name);
|
||||
int uniform;
|
||||
fixed (byte* ptr = bytes)
|
||||
{
|
||||
uniform = GL.GetUniformLocation(programID, ptr);
|
||||
}
|
||||
if (uniform != -1)
|
||||
{
|
||||
return new Uniform<T>(uniform);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Cannot find the uniform {name} in shader {programID}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Let the current context use this shader.
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void Use()
|
||||
{
|
||||
GL.UseProgram(programID);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
using StgSharp.Math;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
|
||||
public class Uniform<T> where T : struct
|
||||
{
|
||||
internal int id;
|
||||
private IglFunc GL;
|
||||
|
||||
internal unsafe Uniform(
|
||||
Form.Shader program, string name, IglFunc gL)
|
||||
{
|
||||
byte[] namearray = Encoding.ASCII.GetBytes(name);
|
||||
GL = gL;
|
||||
fixed (byte* ptr = namearray)
|
||||
{
|
||||
id = GL.GetUniformLocation(program.programID, ptr);
|
||||
}
|
||||
}
|
||||
|
||||
internal unsafe Uniform(int id)
|
||||
{
|
||||
this.id = id;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
public class Uniform<T, U>
|
||||
where T : struct
|
||||
where U : struct
|
||||
{
|
||||
internal int id;
|
||||
private IglFunc GL;
|
||||
|
||||
internal unsafe Uniform(
|
||||
Form.Shader program, string name, IglFunc glFunc)
|
||||
{
|
||||
byte[] namearray = Encoding.ASCII.GetBytes(name);
|
||||
GL = glFunc;
|
||||
fixed (byte* ptr = namearray)
|
||||
{
|
||||
id = GL.GetUniformLocation(program.programID, ptr);
|
||||
}
|
||||
}
|
||||
|
||||
internal unsafe Uniform(int id)
|
||||
{
|
||||
this.id = id;
|
||||
}
|
||||
}
|
||||
|
||||
public class Uniform<T, U, V>
|
||||
where T : struct
|
||||
where U : struct
|
||||
where V : struct
|
||||
{
|
||||
internal int id;
|
||||
private IglFunc GL;
|
||||
|
||||
public unsafe Uniform(Form.Shader program, string name, IglFunc glFunc)
|
||||
{
|
||||
byte[] namearray = Encoding.ASCII.GetBytes(name);
|
||||
GL = glFunc;
|
||||
fixed (byte* ptr = namearray)
|
||||
{
|
||||
id = GL.GetUniformLocation(program.programID, ptr);
|
||||
}
|
||||
}
|
||||
|
||||
internal unsafe Uniform(int id)
|
||||
{
|
||||
this.id = id;
|
||||
}
|
||||
}
|
||||
|
||||
public class Uniform<T, U, V, W>
|
||||
where T : struct
|
||||
where U : struct
|
||||
where V : struct
|
||||
where W : struct
|
||||
{
|
||||
internal int id;
|
||||
private IglFunc GL;
|
||||
|
||||
internal unsafe Uniform(Form.Shader program, string name, IglFunc glFunc)
|
||||
{
|
||||
byte[] namearray = Encoding.ASCII.GetBytes(name);
|
||||
fixed (byte* ptr = namearray)
|
||||
{
|
||||
id = GL.GetUniformLocation(program.programID, ptr);
|
||||
}
|
||||
GL = glFunc;
|
||||
}
|
||||
|
||||
internal unsafe Uniform(int id)
|
||||
{
|
||||
this.id = id;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
internal partial class GLonRender : IglFunc
|
||||
{
|
||||
/// <summary>
|
||||
/// Set data value to a float <see cref="Uniform{T}"/>,
|
||||
/// all types of parameters are float.
|
||||
/// </summary>
|
||||
/// <param name="uniform">The <see cref="Uniform{T}"/> target</param>
|
||||
/// <param name="v0">The value to be set</param>
|
||||
void IglFunc.SetValue(Uniform<float> uniform, float v0)
|
||||
{
|
||||
api.Uniform1f(uniform.id, v0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set data value to a int <see cref="Uniform{T}"/>,
|
||||
/// all types of parameters are int.
|
||||
/// </summary>
|
||||
/// <param name="uniform">The <see cref="Uniform{T}"/> target</param>
|
||||
/// <param name="i0">The value to be set</param>
|
||||
void IglFunc.SetValue(Uniform<int> uniform, int i0)
|
||||
{
|
||||
api.Uniform1i(uniform.id, i0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set data value to a float <see cref="Uniform{T,U}"/>,
|
||||
/// all types of parameters are float.
|
||||
/// </summary>
|
||||
/// <param name="uniform">The <see cref="Uniform{T,U}"/> target</param>
|
||||
/// <param name="v0">The first value to be set</param>
|
||||
/// <param name="v1">The second value to be set</param>
|
||||
void IglFunc.SetValue(Uniform<float, float> uniform, float v0, float v1)
|
||||
{
|
||||
api.Uniform2f(uniform.id, v0, v1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set data value to a float <see cref="Uniform{T,U,V}"/>,
|
||||
/// all types of parameters are float.
|
||||
/// </summary>
|
||||
/// <param name="uniform">The <see cref="Uniform{T,U,V}"/> target</param>
|
||||
/// <param name="v0">The first value to be set</param>
|
||||
/// <param name="v1">The second value to be set</param>
|
||||
/// <param name="v2">The third value to be set</param>
|
||||
void IglFunc.SetValue(Uniform<float, float, float> uniform, float v0, float v1, float v2)
|
||||
{
|
||||
api.Uniform3f(uniform.id, v0, v1, v2);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set data value to a float <see cref="Uniform{T,U,V,W}"/>,
|
||||
/// all types of parameters are float.
|
||||
/// </summary>
|
||||
/// <param name="uniform">The <see cref="Uniform{T,U,V,W}"/> target</param>
|
||||
/// <param name="v0">The first value to be set</param>
|
||||
/// <param name="v1">The second value to be set</param>
|
||||
/// <param name="v2">The third value to be set</param>
|
||||
/// <param name="v3">The forth value to be set</param>
|
||||
void IglFunc.SetValue(Uniform<float, float, float, float> uniform, float v0, float v1, float v2, float v3)
|
||||
{
|
||||
api.Uniform4f(uniform.id, v0, v1, v2, v3);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set data value to a float <see cref="Uniform{T,U,V,W}"/>,
|
||||
/// all types of parameters are float.
|
||||
/// </summary>
|
||||
/// <param name="uniform">The <see cref="Uniform{T,U,V,W}"/> target</param>
|
||||
/// <param name="vec">A <see cref="Vec4d"/> packing four parameters of the uniform </param>
|
||||
public unsafe void SetValue(Uniform<float, float, float, float> uniform, Vec4d vec)
|
||||
{
|
||||
api.Uniform1fv(uniform.id, 4, &vec.fvec);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set data value to a float <see cref="Uniform{T}"/>,
|
||||
/// all types of parameters are <see cref="Vec4d"/>.
|
||||
/// </summary>
|
||||
/// <param name="uniform">The <see cref="Uniform{T}"/> target</param>
|
||||
/// <param name="vec">A <see cref="Vec4d"/> value of the uniform </param>
|
||||
public unsafe void SetValue(Uniform<Vec4d> uniform, Vec4d vec)
|
||||
{
|
||||
api.Uniform1fv(uniform.id, 4, &vec.fvec);
|
||||
}
|
||||
}
|
||||
|
||||
internal partial class GLonUpdate
|
||||
{
|
||||
void IglFunc.SetValue(Uniform<float, float, float> uniform, float v0, float v1, float v2)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
void IglFunc.SetValue(Uniform<float, float> uniform, float v0, float v1)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
void IglFunc.SetValue(Uniform<float, float, float, float> uniform, float v0, float v1, float v2, float v3)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
void IglFunc.SetValue(Uniform<float, float, float, float> uniform, Vec4d vec)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
void IglFunc.SetValue(Uniform<float> uniform, float v0)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
void IglFunc.SetValue(Uniform<int> uniform, int i0)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
void IglFunc.SetValue(Uniform<Vec4d> uniform, Vec4d vec)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,9 +22,17 @@ namespace StgSharp.Graphics
|
||||
|
||||
private static string glExtensionList;
|
||||
|
||||
|
||||
public static unsafe void LoadGLapi(Form form, GLfuncLoader loader)
|
||||
/// <summary>
|
||||
/// Load all aupportable OpenGL APIs and bind them to given <see cref="Form"/> context.
|
||||
/// </summary>
|
||||
/// <param name="form">The <see cref="Form"/> used as current OpenGL context</param>
|
||||
/// <param name="loader">A delegate that can get o</param>
|
||||
public static unsafe void LoadGLapi(this Form form, GLfuncLoader loader)
|
||||
{
|
||||
if (loader == null)
|
||||
{
|
||||
loader = LoadGLfunc;
|
||||
}
|
||||
if (form.contextID->GetString != IntPtr.Zero)
|
||||
{
|
||||
return;
|
||||
@@ -775,14 +783,14 @@ namespace StgSharp.Graphics
|
||||
|
||||
}
|
||||
|
||||
internal unsafe static string GetExtensions()
|
||||
internal unsafe static string GetExtensions(this Form form)
|
||||
{
|
||||
if (GL.gl == null)
|
||||
if (form.glContext == null)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
return Marshal.PtrToStringAnsi(
|
||||
GL.gl.GetString(glExtension));
|
||||
form.glContext.GetString(glExtension));
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
||||
Reference in New Issue
Block a user