daily uodate on 20231208 by nitload youmu, preparation for multi thread rendering
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@@ -49,7 +49,18 @@
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{
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ARRAY_BUFFER = 0x8892,
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ELEMENT_ARRAY_BUFFER = 0x8893,
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ARRAY_BUFFER_BINDING = 0x8894
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ATOMIC_COUNTER_BUFFER = GLconst.ATOMIC_COUNTER_BUFFER,
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COPY_READ_BUFFER = GLconst.COPY_READ_BUFFER,
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COPY_WRITE_BUFFER = GLconst.COPY_WRITE_BUFFER,
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DISPATCH_INDIRECT_BUFFER = GLconst.DISPATCH_INDIRECT_BUFFER,
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DRAW_INDIRECT_BUFFER = GLconst.DRAW_INDIRECT_BUFFER,
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PIXEL_PACK_BUFFER = GLconst.PIXEL_PACK_BUFFER,
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PIXEL_UNPACK_BUFFER = GLconst.PIXEL_UNPACK_BUFFER,
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QUERY_BUFFER = GLconst.QUERY_BUFFER,
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SHADER_STORAGE_BUFFER = GLconst.SHADER_STORAGE_BUFFER,
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TEXTURE_BUFFER = GLconst.TEXTURE_BUFFER,
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TRANSFORM_FEEDBACK_BUFFER = GLconst.TRANSFORM_FEEDBACK_BUFFER,
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UNIFORM_BUFFER = GLconst.UNIFORM_BUFFER,
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}
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public enum BufferUsage : int
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@@ -65,6 +76,13 @@
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DYNAMIC_COPY = 0x88EA
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}
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public enum MaskBufferBit
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{
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COLOR = GLconst.COLOR_BUFFER_BIT,
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DEPTH = GLconst.DEPTH_BUFFER_BIT,
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STENCIL = GLconst.STENCIL_BUFFER_BIT,
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}
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public enum GepmetryType : int
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{
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POINTS = 0x0000,
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@@ -76,5 +94,9 @@
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TRIANGLE_FAN = 0x0006
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}
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public enum TextureFiltering
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{
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Nearest = 0x2600,
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Linear = 0x2601
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}
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}
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