daily uodate on 20231208 by nitload youmu, preparation for multi thread rendering
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@@ -23,7 +23,7 @@ namespace StgSharp.Geometries
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public sealed override vec3d MoveVertex1(uint tick)
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{
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return this.center.Position * 2 - this.vertexMat.Colum0;
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return default;
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}
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}
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