daily uodate on 20231208 by nitload youmu, preparation for multi thread rendering
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@@ -19,16 +19,14 @@ namespace StgSharp.Geometries
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v3x, v2y, v3z
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)
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{
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vec3d side0 = vertexMat.Colum0 - vertexMat.Colum1;
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vec3d side1 = vertexMat.Colum2 - vertexMat.Colum1;
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if (side0.Cross(side1) == Vec3d.Zero)
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Vec2d side0 = vertexMat.Colum0 - vertexMat.Colum1;
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Vec2d side1 = vertexMat.Colum2 - vertexMat.Colum1;
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if (side0.Cross(side1) == 0)
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{
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}
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}
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/// <summary>
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/// 计算中心点相对于参考原点的位移
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/// </summary>
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