daily uodate on 20231208 by nitload youmu, preparation for multi thread rendering
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@@ -11,12 +11,43 @@ namespace StgSharp.Geometries
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internal readonly GetLocationHandler moveVertex2Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
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internal readonly GetLocationHandler moveVertex3Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
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internal Matrix3x4 vertexMat;
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internal Matrix2x4 vertexMat;
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internal Polygon4()
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{
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}
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public Polygon4(PartialPlainCoordinate coordinate,
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Vec2d topLeft,
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Vec2d topRight,
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Vec2d bottomRight,
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Vec2d bottomLeft,
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bool Orth
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)
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{
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this.coordinate = coordinate;
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vertexMat.Colum0 = topLeft;
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vertexMat.Colum1 = topRight;
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vertexMat.Colum2 = bottomRight;
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vertexMat.Colum3 = bottomLeft;
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Vector4 maxCoord = vertexMat.mat.colum0;
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Vector4 minCoord = vertexMat.mat.colum0;
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maxCoord = Vector4.Max(maxCoord, vertexMat.mat.colum1);
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maxCoord = Vector4.Max(maxCoord, vertexMat.mat.colum2);
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maxCoord = Vector4.Max(maxCoord, vertexMat.mat.colum3);
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minCoord = Vector4.Min(minCoord, vertexMat.mat.colum1);
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minCoord = Vector4.Min(minCoord, vertexMat.mat.colum2);
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minCoord = Vector4.Min(minCoord, vertexMat.mat.colum3);
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textureFrame.mat.colum1 = maxCoord;
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textureFrame.mat.colum3 = minCoord;
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textureFrame.Colum0 = new Vec2d(minCoord.X, maxCoord.Y);
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textureFrame.Colum2 = new Vec2d(maxCoord.X, minCoord.Y);
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}
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public Polygon4(
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float v0x, float v0y, float v0z,
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float v1x, float v1y, float v1z,
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@@ -35,20 +66,7 @@ namespace StgSharp.Geometries
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public GetLocationHandler MovVertex2Operaion { get { return moveVertex2Operation; } }
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public GetLocationHandler MovVertex3Operaion { get { return moveVertex3Operation; } }
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public override Point RefPoint0
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{
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get { return new Point(vertexMat.mat.colum0); }
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}
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public override Point RefPoint1
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{
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get { return new Point(vertexMat.mat.colum1); }
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}
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public override Point RefPoint2
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{
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get { return new Point(vertexMat.mat.colum2); }
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}
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internal sealed override int[] Indices
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{
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@@ -89,6 +107,7 @@ namespace StgSharp.Geometries
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set { vertexMat.mat.colum1 = value.position.vec; }
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}
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public override Line[] GetAllSides()
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{
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Line[] sides = new Line[4]
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@@ -112,25 +131,22 @@ namespace StgSharp.Geometries
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}
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public virtual vec3d MoveVertex0(uint tick)
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=> moveVertex0Operation.Invoke(tick);
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=> moveVertex0Operation(tick);
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public virtual vec3d MoveVertex1(uint tick)
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=> moveVertex1Operation.Invoke(tick);
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=> moveVertex1Operation(tick);
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public virtual vec3d MoveVertex2(uint tick)
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=> moveVertex2Operation.Invoke(tick);
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=> moveVertex2Operation(tick);
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public virtual vec3d MoveVertex3(uint tick)
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=> moveVertex3Operation.Invoke(tick);
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=> moveVertex3Operation(tick);
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internal override void OnRender(uint tick)
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internal override void UpdateCoordinate(uint tick)
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{
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uint nowTick = TimeLine.tickCounter._value;
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this.vertexMat.Colum0 = RefOrigin.position + moveVertex1Operation(nowTick);
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this.vertexMat.Colum1 = RefOrigin.position + moveVertex1Operation(nowTick);
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this.vertexMat.Colum2 = RefOrigin.position + moveVertex2Operation(nowTick);
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this.vertexMat.Colum3 = RefOrigin.position + moveVertex3Operation(nowTick);
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}
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}
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}
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