daily uodate on 20231208 by nitload youmu, preparation for multi thread rendering
This commit is contained in:
@@ -13,12 +13,6 @@ namespace StgSharp.Geometries
|
||||
internal GetLocationHandler movEndOperation = new GetLocationHandler(GeometryOperation.DefualtMotion);
|
||||
|
||||
|
||||
public override Point RefPoint0 => center;
|
||||
|
||||
public override Point RefPoint1 => pointOnCircle;
|
||||
|
||||
public override Point RefPoint2 => pointOnPlain;
|
||||
|
||||
internal override int[] Indices => throw new NotImplementedException();
|
||||
|
||||
public virtual vec3d MoveCenter(uint tick) => movCenterOperation.Invoke(tick);
|
||||
@@ -32,12 +26,12 @@ namespace StgSharp.Geometries
|
||||
return new Plain(center, pointOnCircle, pointOnPlain);
|
||||
}
|
||||
|
||||
internal override void OnRender(uint tick)
|
||||
internal override void UpdateCoordinate(uint tick)
|
||||
{
|
||||
tick -= bornTick;
|
||||
center.Position = refOrigin.Position + MoveCenter(tick);
|
||||
pointOnCircle.Position = refOrigin.Position + UpdateRadius(tick);
|
||||
pointOnPlain.Position = refOrigin.Position + UpdatePlain(tick);
|
||||
center.Position = this.coordinate.origin + MoveCenter(tick);
|
||||
pointOnCircle.Position = this.coordinate.origin + UpdateRadius(tick);
|
||||
pointOnPlain.Position = this.coordinate.origin + UpdatePlain(tick);
|
||||
}
|
||||
|
||||
public override Line[] GetAllSides()
|
||||
|
||||
Reference in New Issue
Block a user