daily uodate on 20231208 by nitload youmu, preparation for multi thread rendering
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@@ -15,11 +15,10 @@ namespace StgSharp.Entities
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public LinkedList<Launcher<EntityPartical>> CommonBulletLauncher { get; set; }
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public Launcher<EntityPartical> DieBulletLauncher { get; set; }
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internal void InternalDieOperation(Pool home)
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internal void InternalDieOperation(Control home)
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{
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_dieBulletLauncher.Launch();
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_awardLauncher.Launch();
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TimeLine._currentPool._enemyContainer.Remove(this);
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}
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public override void OnRenderFrame()
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