daily uodate on 20231208 by nitload youmu, preparation for multi thread rendering
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@@ -2,10 +2,6 @@
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{
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public abstract class TimelineBlock
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{
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public T GetCurrentPool<T>() where T:Pool
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{
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return TimeLine._currentPool as T;
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}
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public abstract bool isComplete
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{
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@@ -18,6 +14,6 @@
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the result of the cycle, that if there is any error in the cycle
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*/
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public abstract int OnUpdating();
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public abstract bool GetShouldComplete();
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public abstract bool GetShouldComplete();
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}
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}
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