daily uodate on 20231208 by nitload youmu, preparation for multi thread rendering
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@@ -1,5 +1,6 @@
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using StgSharp.Controlling;
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using StgSharp.Graphics;
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using StgSharp.Math;
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.InteropServices;
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@@ -31,6 +32,9 @@ namespace StgSharp
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CallingConvention = CallingConvention.Cdecl)]
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internal static extern unsafe IntPtr InternalReadLog();
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[DllImport(SSC_libname, EntryPoint = "loadImageData",
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CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
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internal static extern unsafe void InternalLoadImage(string fileName, Image.ImageInfo* output, ImageLoader loader);
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#endregion
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@@ -41,6 +45,9 @@ namespace StgSharp
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namespace StgSharp.Graphics
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{
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[UnmanagedFunctionPointer(CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
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public delegate IntPtr ImageLoader(string name, ref int width, ref int height, ref int definedChannel, int desiredChannel);
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct GLcontextIO
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{
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@@ -2590,7 +2597,6 @@ namespace StgSharp.Graphics
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public GLcontextIO()
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{
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}
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}
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