daily uodate on 20231208 by nitload youmu, preparation for multi thread rendering
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@@ -4,35 +4,15 @@ using System;
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namespace StgSharp
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{
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public static partial class Control
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public static partial class Operation
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{
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/// <summary>
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/// Add a pool to timeline controller, and return the instance of the pool.
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/// </summary>
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/// <returns></returns>
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public static Pool InitPool()
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{
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Pool pool = new Pool();
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AddPool(pool);
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return pool;
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}
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public static void AddPool(Pool pool)
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{
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StgSharp.Controlling.TimeLine.allPool.Add(pool);
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StgSharp.Controlling.TimeLine._currentPool = pool;
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}
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public static void LoadTimeline()
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{
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}
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internal static void InitVector4map(Pool target)
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{
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Vector4Map map = new Vector4Map();
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TimeLine.GetCurrentPool()._Vector4mapContainer.Add(map);
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}
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}
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}
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