Daily update on 20230803 by nitload youmu, problem of parameter displacement solved, rewriting other linear math
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@@ -14,28 +14,19 @@
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#include "GLenv/include/GLFW/glfw3.h"
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#include "SSGinternal.h"
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#include <stdint.h>
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#include <xmmintrin.h>
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STGSHARPGRAPHIC_API glIOpackage loadGLApi(void);
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STGSHARPGRAPHIC_API void initGL(void);
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STGSHARPGRAPHIC_API int initGLAD(void);
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STGSHARPGRAPHIC_API __m128* InitM128(float x,float y,float z,float w);
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STGSHARPGRAPHIC_API void DeinitM128(__m128* m128Ptr);
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STGSHARPGRAPHIC_API __m128* __cdecl load(float x, float y, float z, float w);
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STGSHARPGRAPHIC_API __m128* __cdecl addps(__m128* ptr1, __m128* ptr2);
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STGSHARPGRAPHIC_API __m128* __cdecl subps(__m128* ptr1, __m128* ptr2);
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STGSHARPGRAPHIC_API __m128* __cdecl mulps_const(__m128* ptr, float value);
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STGSHARPGRAPHIC_API __m128* __cdecl mulps(__m128* ptr1, __m128* ptr2);
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STGSHARPGRAPHIC_API void VecAddVec(__m128* ptr1, __m128* ptr2, __m128* ret);
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STGSHARPGRAPHIC_API void VecSubVec(__m128* ptr1, __m128* ptr2, __m128* ret);
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STGSHARPGRAPHIC_API void VecMulVec(__m128* ptr1, __m128* ptr2, __m128* ret);
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STGSHARPGRAPHIC_API void __cdecl deinitM128(__m128* ptr);
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#endif // !SSG
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