Daily update on 20230803 by nitload youmu, problem of parameter displacement solved, rewriting other linear math

This commit is contained in:
Nitload
2023-08-03 22:46:16 +08:00
parent 194d65edf6
commit aae7e0292c
105 changed files with 13858 additions and 11394 deletions
+12 -38
View File
@@ -1,5 +1,6 @@
using StgSharp.Math;
using System;
using System.Runtime.Intrinsics;
namespace StgSharp
{
@@ -8,48 +9,21 @@ namespace StgSharp
{
private unsafe static void Main(string[] args)
{
/*
Matrix4x4 matrix = new Matrix4x4(
0,0,0,0,
1,2,3,4,
0,0,0,0,
0,0,0,0
);
Vec3d v = new Vec3d(1,2,3);
Console.WriteLine(v._m128Ptr);
Console.WriteLine(v);
Console.WriteLine();
Console.WriteLine((long)matrix._row0Ptr/16.0);
Console.WriteLine((long)matrix._row1Ptr/16.0);
Console.WriteLine((long)matrix._row2Ptr/16.0);
Console.WriteLine((long)matrix._row3Ptr/16.0);
Vec3d v2 = new Vec3d(2,2,3);
Console.WriteLine(v2._m128Ptr);
Console.WriteLine(v2);
Console.WriteLine();
Matrix4x4 matrix2 = new Matrix4x4(
0, 0, 0, 0,
1, 2, 3, 4,
0, 0, 0, 0,
0, 0, 0, 0
);
Vec3d v3 = v - v2;
Console.WriteLine((long)matrix2._row0Ptr / 16.0);
Console.WriteLine((long)matrix2._row1Ptr / 16.0);
Console.WriteLine((long)matrix2._row2Ptr / 16.0);
Console.WriteLine((long)matrix2._row3Ptr / 16.0);
Console.WriteLine(matrix+matrix2);
/**/
Vec4d vec = new Vec4d(1,2,2,3);
IntPtr ptr1 = internalIO.InternalInitM128(1,2,3,4);
IntPtr ptr2 = internalIO.InternalInitM128(2,2,3,3);
Console.WriteLine(ptr1);
Console.WriteLine(ptr2);
IntPtr ret = internalIO.InternalInitM128(0,0,0,0);
internalIO.VecAddVec(ptr1,ptr2,ret);
Console.WriteLine(*(M128*)ret);
Console.WriteLine();
Console.WriteLine(v3);
}