Daily update on 20230803 by nitload youmu, problem of parameter displacement solved, rewriting other linear math
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@@ -9,8 +9,11 @@ namespace StgSharp.Math
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public class Vec4d
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{
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internal readonly M128Map _map;
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internal readonly IntPtr _m128Ptr;
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internal static readonly Vec4d defaultValue
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= new Vec4d( 0,0,0,0 );
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internal M128Map _map;
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internal IntPtr _m128Ptr;
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public unsafe float X
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@@ -39,34 +42,57 @@ namespace StgSharp.Math
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public Vec4d(float x, float y, float z, float w)
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{
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IntPtr a = internalIO.InternalInitM128(x,y,z,w);
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IntPtr a = internalIO.load_internal(x,y,z,w);
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if ((ulong)a>=0)
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{
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this._m128Ptr = a;
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}
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}
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internal Vec4d()
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/// <summary>
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/// internal constructor to recive a pointer of the M128 value
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/// </summary>
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/// <param name="value"></param>
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internal Vec4d(IntPtr value)
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{
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_m128Ptr = internalIO.InternalInitM128(0,0,0,0);
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if ((long)value == -1)
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{
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throw new Exception("Failed to init M128 pointer!");
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}
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else
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{
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_m128Ptr = value;
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}
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}
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public static Vec4d operator +(Vec4d vec1,Vec4d vec2)
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public Vec4d()
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{
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Vec4d result = new Vec4d();
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internalIO.VecAddVec(vec1._m128Ptr, vec2._m128Ptr/**/,result._m128Ptr/**/);
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return result;
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_m128Ptr = defaultValue._m128Ptr;
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}
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public static unsafe Vec4d operator +(Vec4d vec1,Vec4d vec2)
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{
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return new Vec4d(
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internalIO.addps_internal(vec1._m128Ptr,vec2._m128Ptr)
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) ;
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}
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/**/
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public static Vec4d operator -(Vec4d vec1, Vec4d vec2)
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{
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Vec4d result = new Vec4d();
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internalIO.VecSubVec(vec1._m128Ptr,vec2._m128Ptr,result._m128Ptr);
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return result;
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return new Vec4d(
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internalIO.subps_internal(vec1._m128Ptr,vec2._m128Ptr)
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);
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}
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/**/
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public static Vec4d operator *(Vec4d vec, float value)
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{
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return new Vec4d(
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internalIO.mulps_const_internal(vec._m128Ptr,value)
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);
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}
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public unsafe override string ToString()
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{
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@@ -77,7 +103,14 @@ namespace StgSharp.Math
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{
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if (_map == null)
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{
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internalIO.InternalDeinitM128(this._m128Ptr);
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if (_m128Ptr != defaultValue._m128Ptr)
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{
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internalIO.deinitM128_internal(this._m128Ptr);
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}
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else
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{
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_m128Ptr = IntPtr.Zero;
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}
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}
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else
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{
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