Daily update on 20230803 by nitload youmu, problem of parameter displacement solved, rewriting other linear math

This commit is contained in:
Nitload
2023-08-03 22:46:16 +08:00
parent 194d65edf6
commit aae7e0292c
105 changed files with 13858 additions and 11394 deletions
+8 -8
View File
@@ -8,13 +8,13 @@ namespace StgSharp.Math
public struct matrix4x3 : IEquatable<matrix4x3>
{
[FieldOffset(0)]
public vec3d row1;
public Vec3d row1;
[FieldOffset(12)]
public vec3d row2;
public Vec3d row2;
[FieldOffset(24)]
public vec3d row3;
public Vec3d row3;
[FieldOffset(36)]
public vec3d row4;
public Vec3d row4;
public matrix4x3(
float a11, float a12, float a13,
@@ -23,10 +23,10 @@ namespace StgSharp.Math
float a41, float a42, float a43
)
{
row1 = new vec3d(a11, a12, a13);
row2 = new vec3d(a21, a22, a23);
row3 = new vec3d(a31, a32, a33);
row4 = new vec3d(a41, a42, a43);
row1 = new Vec3d(a11, a12, a13);
row2 = new Vec3d(a21, a22, a23);
row3 = new Vec3d(a31, a32, a33);
row4 = new Vec3d(a41, a42, a43);
}
public override bool Equals(object obj)