Daily update on 20230803 by nitload youmu, problem of parameter displacement solved, rewriting other linear math
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@@ -7,13 +7,13 @@ namespace StgSharp.Math
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public struct matrix3x3 : IEquatable<matrix3x3>
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{
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[FieldOffset(0)]
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public vec3d row1;
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public Vec3d row1;
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[FieldOffset(12)]
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public vec3d row2;
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public Vec3d row2;
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[FieldOffset(24)]
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public vec3d row3;
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public Vec3d row3;
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public matrix3x3(vec3d r0, vec3d r1, vec3d r2)
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public matrix3x3(Vec3d r0, Vec3d r1, Vec3d r2)
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{
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row1 = r0;
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row2 = r1;
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@@ -26,9 +26,9 @@ namespace StgSharp.Math
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float a31, float a32, float a33
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)
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{
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row1 = new vec3d(a11, a12, a13);
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row2 = new vec3d(a21, a22, a23);
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row3 = new vec3d(a31, a32, a33);
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row1 = new Vec3d(a11, a12, a13);
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row2 = new Vec3d(a21, a22, a23);
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row3 = new Vec3d(a31, a32, a33);
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}
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public override int GetHashCode()
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