Daily update on 20230803 by nitload youmu, problem of parameter displacement solved, rewriting other linear math
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@@ -2,7 +2,7 @@
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{
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public static unsafe partial class Vector
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{
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public static float GetLength(this vec3d vec)
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public static float GetLength(this Vec3d vec)
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{
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return Calc.Sqrt(
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vec.X * vec.X +
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