Daily update on 20230803 by nitload youmu, problem of parameter displacement solved, rewriting other linear math
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@@ -23,11 +23,11 @@ namespace StgSharp.Geometries
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public GetLocationHandler MovVertex02Operation => this.movVertex02Opearion;
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public GetLocationHandler MovVertex03Operation => this.movVertex03Opearion;
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public virtual vec3d MovVertex01(uint tick) => movVertex01Opearion.Invoke(tick);
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public virtual Vec3d MovVertex01(uint tick) => movVertex01Opearion.Invoke(tick);
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public virtual vec3d MovVertex02(uint tick) => movVertex02Opearion.Invoke(tick);
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public virtual Vec3d MovVertex02(uint tick) => movVertex02Opearion.Invoke(tick);
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public virtual vec3d MovVertex03(uint tick) => movVertex03Opearion.Invoke(tick);
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public virtual Vec3d MovVertex03(uint tick) => movVertex03Opearion.Invoke(tick);
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public Triangle()
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{
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@@ -46,9 +46,9 @@ namespace StgSharp.Geometries
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}
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public Triangle(
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vec3d vertex01,
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vec3d vertex02,
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vec3d vertex03
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Vec3d vertex01,
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Vec3d vertex02,
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Vec3d vertex03
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)
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{
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vertex1.Position = vertex01;
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