Daily update on 20230803 by nitload youmu, problem of parameter displacement solved, rewriting other linear math

This commit is contained in:
Nitload
2023-08-03 22:46:16 +08:00
parent 194d65edf6
commit aae7e0292c
105 changed files with 13858 additions and 11394 deletions
@@ -23,11 +23,11 @@ namespace StgSharp.Geometries
public GetLocationHandler MovVertex02Operation => this.movVertex02Opearion;
public GetLocationHandler MovVertex03Operation => this.movVertex03Opearion;
public virtual vec3d MovVertex01(uint tick) => movVertex01Opearion.Invoke(tick);
public virtual Vec3d MovVertex01(uint tick) => movVertex01Opearion.Invoke(tick);
public virtual vec3d MovVertex02(uint tick) => movVertex02Opearion.Invoke(tick);
public virtual Vec3d MovVertex02(uint tick) => movVertex02Opearion.Invoke(tick);
public virtual vec3d MovVertex03(uint tick) => movVertex03Opearion.Invoke(tick);
public virtual Vec3d MovVertex03(uint tick) => movVertex03Opearion.Invoke(tick);
public Triangle()
{
@@ -46,9 +46,9 @@ namespace StgSharp.Geometries
}
public Triangle(
vec3d vertex01,
vec3d vertex02,
vec3d vertex03
Vec3d vertex01,
Vec3d vertex02,
Vec3d vertex03
)
{
vertex1.Position = vertex01;