Daily update on 20230803 by nitload youmu, problem of parameter displacement solved, rewriting other linear math
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@@ -19,14 +19,14 @@ namespace StgSharp.Geometries
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/// </summary>
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/// <param name="tick">当前游戏刻</param>
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/// <returns></returns>
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public virtual vec3d MovCenter(uint tick) => default(vec3d);
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public virtual Vec3d MovCenter(uint tick) => default(Vec3d);
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public sealed override vec3d MovVertex03(uint tick)
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public sealed override Vec3d MovVertex03(uint tick)
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{
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return this.center.Position * 2 - this.vertex01.Position;
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}
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public sealed override vec3d MovVertex04(uint tick)
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public sealed override Vec3d MovVertex04(uint tick)
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{
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return this.center.Position * 2 - this.vertex02.Position;
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}
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