Daily update on 20230803 by nitload youmu, problem of parameter displacement solved, rewriting other linear math
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@@ -35,32 +35,32 @@ namespace StgSharp.Geometries
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public GetLocationHandler MovP05Operation { get => movP05Operation; }
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public GetLocationHandler MovP06Operation { get => movP06Operation; }
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public virtual vec3d movPoint01(uint tick)
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public virtual Vec3d movPoint01(uint tick)
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{
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return movP01Operation.Invoke(TimeLine.tickCounter._value);
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}
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public virtual vec3d movPoint02(uint tick)
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public virtual Vec3d movPoint02(uint tick)
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{
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return movP02Operation.Invoke(TimeLine.tickCounter._value);
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}
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public virtual vec3d movPoint03(uint tick)
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public virtual Vec3d movPoint03(uint tick)
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{
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return movP03Operation.Invoke(TimeLine.tickCounter._value);
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}
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public virtual vec3d movPoint04(uint tick)
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public virtual Vec3d movPoint04(uint tick)
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{
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return movP04Operation.Invoke(TimeLine.tickCounter._value);
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}
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public virtual vec3d movPoint05(uint tick)
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public virtual Vec3d movPoint05(uint tick)
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{
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return movP05Operation.Invoke(TimeLine.tickCounter._value);
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}
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public virtual vec3d movPoint06(uint tick)
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public virtual Vec3d movPoint06(uint tick)
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{
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return movP06Operation.Invoke(TimeLine.tickCounter._value);
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}
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