Daily update on 20230803 by nitload youmu, problem of parameter displacement solved, rewriting other linear math

This commit is contained in:
Nitload
2023-08-03 22:46:16 +08:00
parent 194d65edf6
commit aae7e0292c
105 changed files with 13858 additions and 11394 deletions
@@ -35,32 +35,32 @@ namespace StgSharp.Geometries
public GetLocationHandler MovP05Operation { get => movP05Operation; }
public GetLocationHandler MovP06Operation { get => movP06Operation; }
public virtual vec3d movPoint01(uint tick)
public virtual Vec3d movPoint01(uint tick)
{
return movP01Operation.Invoke(TimeLine.tickCounter._value);
}
public virtual vec3d movPoint02(uint tick)
public virtual Vec3d movPoint02(uint tick)
{
return movP02Operation.Invoke(TimeLine.tickCounter._value);
}
public virtual vec3d movPoint03(uint tick)
public virtual Vec3d movPoint03(uint tick)
{
return movP03Operation.Invoke(TimeLine.tickCounter._value);
}
public virtual vec3d movPoint04(uint tick)
public virtual Vec3d movPoint04(uint tick)
{
return movP04Operation.Invoke(TimeLine.tickCounter._value);
}
public virtual vec3d movPoint05(uint tick)
public virtual Vec3d movPoint05(uint tick)
{
return movP05Operation.Invoke(TimeLine.tickCounter._value);
}
public virtual vec3d movPoint06(uint tick)
public virtual Vec3d movPoint06(uint tick)
{
return movP06Operation.Invoke(TimeLine.tickCounter._value);
}