Daily update on 20230803 by nitload youmu, problem of parameter displacement solved, rewriting other linear math
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@@ -36,15 +36,15 @@ namespace StgSharp.Geometries
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{
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}
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public virtual vec3d movPoint01(uint tick) => movP01Operation.Invoke(TimeLine.tickCounter._value);
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public virtual Vec3d movPoint01(uint tick) => movP01Operation.Invoke(TimeLine.tickCounter._value);
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public virtual vec3d movPoint02(uint tick) => movP02Operation.Invoke(TimeLine.tickCounter._value);
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public virtual Vec3d movPoint02(uint tick) => movP02Operation.Invoke(TimeLine.tickCounter._value);
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public virtual vec3d movPoint03(uint tick) => movP03Operation.Invoke(TimeLine.tickCounter._value);
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public virtual Vec3d movPoint03(uint tick) => movP03Operation.Invoke(TimeLine.tickCounter._value);
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public virtual vec3d movPoint04(uint tick) => movP04Operation.Invoke(TimeLine.tickCounter._value);
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public virtual Vec3d movPoint04(uint tick) => movP04Operation.Invoke(TimeLine.tickCounter._value);
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public virtual vec3d movPoint05(uint tick) => movP05Operation.Invoke(TimeLine.tickCounter._value);
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public virtual Vec3d movPoint05(uint tick) => movP05Operation.Invoke(TimeLine.tickCounter._value);
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internal override void OnRender(uint tick)
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