Daily update on 20230803 by nitload youmu, problem of parameter displacement solved, rewriting other linear math

This commit is contained in:
Nitload
2023-08-03 22:46:16 +08:00
parent 194d65edf6
commit aae7e0292c
105 changed files with 13858 additions and 11394 deletions
@@ -50,13 +50,13 @@ namespace StgSharp.Geometries
}
public virtual vec3d MovVertex01(uint tick) => movVertex01Operation.Invoke(tick);
public virtual Vec3d MovVertex01(uint tick) => movVertex01Operation.Invoke(tick);
public virtual vec3d MovVertex02(uint tick) => movVertex01Operation.Invoke(tick);
public virtual Vec3d MovVertex02(uint tick) => movVertex01Operation.Invoke(tick);
public virtual vec3d MovVertex03(uint tick) => movVertex01Operation.Invoke(tick);
public virtual Vec3d MovVertex03(uint tick) => movVertex01Operation.Invoke(tick);
public virtual vec3d MovVertex04(uint tick) => movVertex01Operation.Invoke(tick);
public virtual Vec3d MovVertex04(uint tick) => movVertex01Operation.Invoke(tick);
internal override void OnRender(uint tick)