Daily update on 20230803 by nitload youmu, problem of parameter displacement solved, rewriting other linear math
This commit is contained in:
@@ -50,13 +50,13 @@ namespace StgSharp.Geometries
|
||||
}
|
||||
|
||||
|
||||
public virtual vec3d MovVertex01(uint tick) => movVertex01Operation.Invoke(tick);
|
||||
public virtual Vec3d MovVertex01(uint tick) => movVertex01Operation.Invoke(tick);
|
||||
|
||||
public virtual vec3d MovVertex02(uint tick) => movVertex01Operation.Invoke(tick);
|
||||
public virtual Vec3d MovVertex02(uint tick) => movVertex01Operation.Invoke(tick);
|
||||
|
||||
public virtual vec3d MovVertex03(uint tick) => movVertex01Operation.Invoke(tick);
|
||||
public virtual Vec3d MovVertex03(uint tick) => movVertex01Operation.Invoke(tick);
|
||||
|
||||
public virtual vec3d MovVertex04(uint tick) => movVertex01Operation.Invoke(tick);
|
||||
public virtual Vec3d MovVertex04(uint tick) => movVertex01Operation.Invoke(tick);
|
||||
|
||||
|
||||
internal override void OnRender(uint tick)
|
||||
|
||||
Reference in New Issue
Block a user