Daily update on 20230803 by nitload youmu, problem of parameter displacement solved, rewriting other linear math
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@@ -17,7 +17,7 @@ namespace StgSharp.Geometries
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public GetLocationHandler MovVertex01Operation { get { return movVertex01Operation; } }
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public GetLocationHandler MovVertex02Operation { get { return movVertex02Operation; } }
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public virtual vec3d MovCenter(uint tick)
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public virtual Vec3d MovCenter(uint tick)
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{
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return movCenterOperation.Invoke(tick);
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}
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@@ -28,12 +28,12 @@ namespace StgSharp.Geometries
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/// <param name="tick">当前游戏刻</param>
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/// <returns></returns>
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/// <exception cref="UnusedVertexException">几何体过定义</exception>
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public sealed override vec3d MovVertex03(uint tick)
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public sealed override Vec3d MovVertex03(uint tick)
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{
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throw new UnusedVertexException();
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}
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public sealed override vec3d MovVertex04(uint tick)
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public sealed override Vec3d MovVertex04(uint tick)
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{
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throw new UnusedVertexException();
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}
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