Daily update on 20230803 by nitload youmu, problem of parameter displacement solved, rewriting other linear math
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@@ -24,11 +24,11 @@ namespace StgSharp.Geometries
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public Line() { }
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//计算线起点的方法,通过对线的派生的重写实现功能
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public virtual vec3d MoveBeginPoint(uint tick)
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public virtual Vec3d MoveBeginPoint(uint tick)
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=> movBegin.Invoke(tick);
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//计算线重点的方法,通过对线的派生的重写实现功能
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public virtual vec3d MoveEndPoint(uint tick)
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public virtual Vec3d MoveEndPoint(uint tick)
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=> movEnd.Invoke(tick);
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internal override void OnRender(uint tick)
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