Daily update on 20230803 by nitload youmu, problem of parameter displacement solved, rewriting other linear math
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@@ -19,11 +19,11 @@ namespace StgSharp.Geometries
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public override Point RefPoint03 => pointOnPlain;
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public virtual vec3d MoveCenter(uint tick) => movCenterOperation.Invoke(tick);
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public virtual Vec3d MoveCenter(uint tick) => movCenterOperation.Invoke(tick);
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public virtual vec3d UpdateRadius(uint tick) => movBeginOperation.Invoke(tick);
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public virtual Vec3d UpdateRadius(uint tick) => movBeginOperation.Invoke(tick);
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public virtual vec3d UpdatePlain(uint tick) => movEndOperation.Invoke(tick);
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public virtual Vec3d UpdatePlain(uint tick) => movEndOperation.Invoke(tick);
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public override Plain GetPlain()
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{
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