Daily update on 20230803 by nitload youmu, problem of parameter displacement solved, rewriting other linear math
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@@ -18,11 +18,11 @@ namespace StgSharp.Geometries
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public override Point RefPoint03 => endPoint;
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public virtual vec3d MoveCenter(uint tick) => movCenterOperation.Invoke(tick);
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public virtual Vec3d MoveCenter(uint tick) => movCenterOperation.Invoke(tick);
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public virtual vec3d MovBegin(uint tick) => movBeginOperation.Invoke(tick);
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public virtual Vec3d MovBegin(uint tick) => movBeginOperation.Invoke(tick);
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public virtual vec3d MovEnd(uint tick) => movEndOperation.Invoke(tick);
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public virtual Vec3d MovEnd(uint tick) => movEndOperation.Invoke(tick);
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internal override void OnRender(uint tick)
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{
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