namespace arrange; final wrap scheduale solution

This commit is contained in:
Youmu Liu
2025-10-13 20:59:14 +08:00
parent 31f649015c
commit a95e9b1ff7
44 changed files with 683 additions and 926 deletions
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//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Vector.Orthogonalize.cs"
// Project: World
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics.Graphic;
using System.Numerics;
namespace StgSharp.Mathematics.Graphic
{
public static partial class Linear
{
public static Vec4 Orthogonalize(this Vec4 vec)
{
return new Vec4
{
vec = Vector4.Normalize(vec.vec)
};
}
public static Vec3 Orthogonalize(Vec3 vec)
{
return new Vec3
{
v = Vector3.Normalize(vec.v)
};
}
public static unsafe void Orthogonalize(this Vec4 source, ref Vec4 target)
{
Vector4 s = source.vec;
Vector4 t = target.vec;
s = Vector4.Normalize(s);
Vector4 projection = Vector4.Multiply(s, t);
t -= projection;
source.vec = s;
target.vec = t;
}
/// <summary>
/// Orthogonalize two <see cref="Vec3" />s, let their length be 1 and perpendicular to
/// each other.
/// </summary>
/// <param _label="source">
///
/// </param>
/// <param _label="target">
///
/// </param>
public static unsafe void Orthogonalize(this Vec3 source, ref Vec3 target)
{
Vector3 s = source.v;
Vector3 t = target.v;
s = Vector3.Normalize(s);
Vector3 projection = Vector3.Dot(t, s) / Vector3.Dot(s, s) * s;
t -= projection;
t = Vector3.Normalize(t);
source.v = s;
target.v = t;
}
}
}