arrange of proj structure
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="gl"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Graphics;
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using StgSharp.Graphics.OpenGL;
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace StgSharp.Internal
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{
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internal static partial class GraphicFramework
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{
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internal static uint[] GLtype = new uint[16];
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static GraphicFramework()
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{
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GLtype[(int)TypeCode.Single] = glConst.FLOAT;
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GLtype[(int)TypeCode.Int32] = glConst.INT;
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GLtype[(int)TypeCode.UInt32] = glConst.UNSIGNED_INT;
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GLtype[(int)TypeCode.Int16] = glConst.SHORT;
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GLtype[(int)TypeCode.UInt16] = glConst.UNSIGNED_SHORT;
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GLtype[(int)TypeCode.SByte] = glConst.BYTE;
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GLtype[(int)TypeCode.Byte] = glConst.UNSIGNED_BYTE;
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}
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[LibraryImport(Native.LibName, EntryPoint = "glCheckShaderStat")]
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[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
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#pragma warning disable CA5392
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internal static partial int glCheckShaderStatus(
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ref OpenglContext context,
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uint shaderHandle,
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int key,
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ref IntPtr logPtr
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);
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#pragma warning restore CA5392
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#region ssgc api define
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[LibraryImport(Native.LibName, EntryPoint = "initGL")]
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[UnmanagedCallConv(CallConvs =[typeof(CallConvCdecl)])]
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internal static partial void InternalInitGL(
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int majorVersion,
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int minorVersion
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);
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[LibraryImport(
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Native.LibName,
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EntryPoint = "loadGlfuncDefault",
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StringMarshalling = StringMarshalling.Utf8)]
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[UnmanagedCallConv(CallConvs =[typeof(CallConvCdecl)])]
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internal static partial IntPtr InternalLoadGlFuncDefault(
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string name
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);
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[LibraryImport(Native.LibName, EntryPoint = "linkShaderProgram")]
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[UnmanagedCallConv(CallConvs =[typeof(CallConvCdecl)])]
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internal static unsafe partial uint InternalLinkShaderProgram(
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OpenglContext* context,
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uint shaderProgram
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);
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[LibraryImport(Native.LibName, EntryPoint = "readLog")]
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[UnmanagedCallConv(CallConvs =[typeof(CallConvCdecl)])]
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internal static unsafe partial IntPtr InternalReadSSCLog();
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[LibraryImport(
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Native.LibName,
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EntryPoint = "loadImageData",
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StringMarshalling = StringMarshalling.Utf8)]
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[UnmanagedCallConv(CallConvs =[typeof(CallConvCdecl)])]
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internal static unsafe partial void InternalLoadImage(
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string fileName,
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ImageInfo* output,
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ImageLoader loader
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);
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[LibraryImport(Native.LibName, EntryPoint = "unloadImageData")]
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[UnmanagedCallConv(CallConvs =[typeof(CallConvCdecl)])]
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internal static unsafe partial void InternalUnloadImage(
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ImageInfo* output
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);
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#endregion ssgc api define
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}
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}
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