arrange of proj structure
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="glType"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace StgSharp.Graphics.OpenGL
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{
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internal delegate void GLVULKANPROCNV();
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public unsafe struct glHandleARB(
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IntPtr value
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) { }
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/// <summary>
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/// OpenGL numeric type. An IEEE-754 floating-point value, clamped to the range [0,1].
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public struct GlClampF
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{
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public float value;
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public GlClampF(
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float a
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)
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{
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value = a;
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}
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}
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[StructLayout(LayoutKind.Explicit, Size = 16)]
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public struct glHalfNv(
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Half bin
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)
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{
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[FieldOffset(0)] public Half binary = bin;
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public float ToSingle()
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{
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return (float)binary;
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct glSync
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{
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public IntPtr Handle;
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}
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[StructLayout(LayoutKind.Explicit, Size = 8)]
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public struct GlFixed
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{
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[FieldOffset(0)] public int All;
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[FieldOffset(0)] public short Decimals;
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[FieldOffset(4)] public short Integer;
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}
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/// <summary>
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/// OpenGL numeric type. An IEEE-754 double precision floating-point value, clamped to the
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/// range [0,1].
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public struct GlClampD
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{
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public double value;
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public GlClampD(
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double a
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)
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{
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value = a;
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}
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}
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}
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