arrange of proj structure
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="ColumnSet4"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp;
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using StgSharp.Mathematics.Internal;
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using System;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace StgSharp.Mathematics.Internal
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{
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[StructLayout(LayoutKind.Explicit, Size = 16 * sizeof(float))]
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internal struct ColumnSet4 : IEquatable<ColumnSet4>
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{
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[FieldOffset(0)] internal Vector4 colum0;
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[FieldOffset(16)] internal Vector4 colum1;
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[FieldOffset(32)] internal Vector4 colum2;
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[FieldOffset(48)] internal Vector4 colum3;
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[FieldOffset(0)] public float m00;
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[FieldOffset(16)] public float m01;
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[FieldOffset(32)] public float m02;
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[FieldOffset(48)] public float m03;
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[FieldOffset(4)] public float m10;
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[FieldOffset(20)] public float m11;
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[FieldOffset(36)] public float m12;
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[FieldOffset(52)] public float m13;
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[FieldOffset(8)] public float m20;
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[FieldOffset(24)] public float m21;
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[FieldOffset(40)] public float m22;
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[FieldOffset(56)] public float m23;
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[FieldOffset(12)] public float m30;
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[FieldOffset(28)] public float m31;
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[FieldOffset(44)] public float m32;
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[FieldOffset(60)] public float m33;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal ColumnSet4(Vector4 colum0, Vector4 colum1, Vector4 colum2, Vector4 colum3)
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{
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Unsafe.SkipInit(out this);
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this.colum0 = colum0;
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this.colum1 = colum1;
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this.colum2 = colum2;
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this.colum3 = colum3;
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}
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public override bool Equals(object? obj)
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{
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return (obj is ColumnSet4 mat) && Equals(mat);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool Equals(ColumnSet4 other)
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{
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return colum0.Equals(other.colum0) &&
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colum1.Equals(other.colum1) &&
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colum2.Equals(other.colum2) &&
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colum3.Equals(other.colum3);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool operator !=(ColumnSet4 left, ColumnSet4 right)
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{
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return !(left == right);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool operator ==(ColumnSet4 left, ColumnSet4 right)
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{
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return left.Equals(right);
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}
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}
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}
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