daily update on 20240312 by nitload youmu
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@@ -7,7 +7,7 @@ using System.Runtime.Serialization;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharpDebug.Graphics.GL.ShaderEdit
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namespace StgSharp.Graphics.GL.ShaderEdit
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{
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public class ShaderGenerator
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{
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@@ -202,7 +202,7 @@ namespace StgSharp.Graphics
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{
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M128 m = default;
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paramQueue.TryDequeue(out m);
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paramQueue.context->glUniform1f(*(int*)m.Read<uint>(0), m.Read<uint>(2));
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paramQueue.context->glUniform1f(*(int*)m.Read<ulong>(0), m.Read<uint>(2));
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}
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private static unsafe void UniformVal1fv()
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@@ -216,14 +216,14 @@ namespace StgSharp.Graphics
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{
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M128 m = default;
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paramQueue.TryDequeue(out m);
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paramQueue.context->glUniform1i(*(int*)m.Read<uint>(0), m.Read<int>(2));
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paramQueue.context->glUniform1i(*(int*)m.Read<ulong>(0), m.Read<int>(2));
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}
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private static void UniformVal2f()
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{
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M128 m = default;
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paramQueue.TryDequeue(out m);
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paramQueue.context->glUniform2f(*(int*)m.Read<uint>(0), m.Read<float>(2), m.Read<float>(3));
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paramQueue.context->glUniform2f(*(int*)m.Read<ulong>(0), m.Read<float>(2), m.Read<float>(3));
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}
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private static void UniformVal3f()
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