use rule table instead a single jump funcfor state machine
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@@ -1,4 +1,4 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="ISimpleStateMachine"
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// Project: StgSharp
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@@ -28,24 +28,29 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.State
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{
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public interface ISimpleStateMachine<TStateNode, TStateLabel, TStateContext>
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where TStateNode: ISimpleStateMachineNode<TStateLabel, TStateContext>
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where TStateLabel: unmanaged, Enum
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where TStateContext: StateContext
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where TStateNode : ISimpleStateMachineNode<TStateLabel, TStateContext>
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where TStateLabel : unmanaged, IEquatable<TStateLabel>
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where TStateContext : StateContext
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{
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ref readonly TStateNode this[TStateLabel label] { get; }
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ref readonly TStateNode this[
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TStateLabel label
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] { get; }
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ref readonly TStateNode GetCurrentStateNode();
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void Reset();
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bool TryMoveNext(TStateContext ctx);
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bool TryMoveNext(
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TStateContext ctx
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);
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}
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}
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@@ -1,9 +1,9 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="ISimpleStateMachineNode"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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@@ -28,18 +28,28 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.State
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{
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public interface ISimpleStateMachineNode<TLabel, TStateContext> where TLabel: unmanaged, Enum
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where TStateContext: StateContext
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public abstract class SimpleStateMachineNode<TLabel, TStateContext>
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where TLabel : unmanaged, IEquatable<TLabel>
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where TStateContext : StateContext
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{
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public ICollection<TLabel> AvailableStateLabels { get; }
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private List<Func<SimpleStateMachineNode<TLabel, TStateContext>, SimpleStateMachineNode<TLabel, TStateContext>, TStateContext, bool>>
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_jumpRule;
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private List<(int, SimpleStateMachineNode<TLabel, TStateContext>)> _jumpTable;
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bool TryGetNextStateLabel(TLabel label, TStateContext context, out TLabel nextLabel);
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public IReadOnlyCollection<(int, SimpleStateMachineNode<TLabel, TStateContext>)>
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AvailableNodes => _jumpTable;
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public abstract bool TryTransaction(
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TStateContext context,
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out TLabel label
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);
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}
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}
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