daily update on 20240513 by nitload youmu, instancing render added

This commit is contained in:
YoumuLiu
2024-05-13 03:39:54 +08:00
parent 56459deec5
commit a3506c96a3
78 changed files with 2562 additions and 1098 deletions
@@ -82,8 +82,8 @@ namespace StgSharp
(IntPtr id, uint width, uint height) => GL.Viewport(0, 0, width, height);
shader = CreateShaderProgram();
var vertex = CreateShaderSegment(ShaderType.Vertex, 1);
var fragment = CreateShaderSegment(ShaderType.Fragment, 1);
Shader vertex = CreateShaderSegment(ShaderType.Vertex, 1);
Shader fragment = CreateShaderSegment(ShaderType.Fragment, 1);
vertex.Compile(0, File.ReadAllText("Shader\\vertex.vert"));
vertex.AttachTo(0, shader);
fragment.Compile(0, File.ReadAllText("Shader\\fragment.frag"));
@@ -116,14 +116,19 @@ namespace StgSharp
1.0f, 0.0f,
1.0f, 1.0f,
0.0f, 1.0f };
GL.BindVertexArray(vao[0]);
vao.Bind(0);
ebo.SetValue(0, rec.Indices, BufferUsage.STATIC_DRAW);
vbo.SetValue(0, rec.VertexBuffer, BufferUsage.STATIC_DRAW);
GL.SetVertexAttribute(0, 3, TypeCode.Single, false, 4 * sizeof(float), 0);
vbo.SetValueArray(1, texCoord, BufferUsage.STATIC_DRAW);
GL.SetVertexAttribute(2, 2, TypeCode.Single, false, 2 * sizeof(float), 0);
vbo.WriteMatrixData(0, rec.VertexBuffer, BufferUsage.STATIC_DRAW);
vao.SetVertexAttribute(0, 3, TypeCode.Single, false, 4 * sizeof(float), 0);
vbo.WriteScalerData(1, texCoord, BufferUsage.STATIC_DRAW);
vao.SetVertexAttribute(2, 2, TypeCode.Single, false, 2 * sizeof(float), 0);
/**/
GL.BindBuffer(BufferType.ARRAY_BUFFER, glHandle.Zero);
vbo.Unbind();
vao.BindNull();
/**/
texture.Bind2D(0);
@@ -191,34 +196,37 @@ namespace StgSharp
//Console.WriteLine(NativeCamera.Projection);
GL.DrawElements(GepmetryType.TRIANGLES, 6, TypeCode.UInt32, IntPtr.Zero);
GL.DrawElements(GeometryType.TRIANGLES, 6, TypeCode.UInt32, IntPtr.Zero);
vao.BindNull();
/**/
BlueprintPipeline.SkipAll(output);
PollEvents();
SwapBuffers();
}
protected override void ProcessInput()
{
float movement = 0.005f;
if (InternalIO.glfwGetKey(CanvasHandle, (int)KeyboardKey.ESCAPE)
== KeyStatus.PRESS)
{
InternalIO.glfwSetWindowShouldClose(CanvasHandle, 1);
return;
}
if (InternalIO.glfwGetKey(CanvasHandle, (int)KeyboardKey.LEFT_SHIFT)
if (InternalIO.glfwGetKey(CanvasHandle, (int)KeyboardKey.LeftShift)
== KeyStatus.PRESS)
{
movement = 0.002f;
}
if (InternalIO.glfwGetKey(this.CanvasHandle, GLconst.GLFW_KEY_UP) == KeyStatus.PRESS)
if (InternalIO.glfwGetKey(this.CanvasHandle, (int)KeyboardKey.UP) == KeyStatus.PRESS)
{
//Console.WriteLine(8);
NativeCamera.Pitch(new Radius(movement));
}
else if (InternalIO.glfwGetKey(this.CanvasHandle, GLconst.GLFW_KEY_DOWN) == KeyStatus.PRESS)
else if (InternalIO.glfwGetKey(this.CanvasHandle, (int)KeyboardKey.DOWN) == KeyStatus.PRESS)
{
//Console.WriteLine(2);
NativeCamera.Pitch(new Radius(-movement));