daily update on 20240513 by nitload youmu, instancing render added
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@@ -7,6 +7,18 @@
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GladGLContext* currentContext;
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extern char infolog[512] = { 0 };
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SSCAPI int SSCDECL glCheckShaderStat(GladGLContext* context,uint64_t shaderHandle , int key, char** logRef)
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{
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int stat = 0;
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context->GetShaderiv(shaderHandle, key, &stat);
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if (!stat)
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{
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context->GetShaderInfoLog(shaderHandle, 512, NULL, infolog);
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}
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*logRef = infolog;
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return stat;
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}
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SSCAPI void SSCDECL initGL(int majorVersion, int minorVersion)
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{
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, majorVersion);
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