daily update on 20240513 by nitload youmu, instancing render added
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@@ -68,6 +68,7 @@ namespace StgSharp
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#endregion
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#region transpose
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@@ -93,9 +94,6 @@ namespace StgSharp.Math
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internal struct Mat2 : IEquatable<Mat2>
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{
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[FieldOffset(0)] internal Vector4 colum0;
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[FieldOffset(4 * sizeof(float))] internal Vector4 colum1;
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[FieldOffset(0 * sizeof(float))] internal float m00;
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[FieldOffset(4 * sizeof(float))] internal float m01;
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[FieldOffset(1 * sizeof(float))] internal float m10;
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@@ -105,6 +103,9 @@ namespace StgSharp.Math
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[FieldOffset(3 * sizeof(float))] internal float m30;
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[FieldOffset(7 * sizeof(float))] internal float m31;
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[FieldOffset(0)] internal Vector4 colum0;
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[FieldOffset(4 * sizeof(float))] internal Vector4 colum1;
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internal Mat2(
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Vector4 c0,
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Vector4 c1
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