daily update on 20240513 by nitload youmu, instancing render added

This commit is contained in:
YoumuLiu
2024-05-13 03:39:54 +08:00
parent 56459deec5
commit a3506c96a3
78 changed files with 2562 additions and 1098 deletions
@@ -0,0 +1,138 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Math
{
public static partial class GeometryScaler
{
internal const float DegToRad = 180 / Scaler.Pi;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Degree ToDegree(float value)
{
return new Degree(value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Sin(Radius r)
{
return MathF.Sin(r._radius);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Tan(Radius r)
{
return MathF.Tan(r._radius);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Cos(Radius r)
{
return MathF.Cos(r._radius);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Sin(Degree r)
{
return MathF.Sin(r._degree/DegToRad);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Tan(Degree r)
{
return MathF.Tan(r._degree / DegToRad);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Cos(Degree r)
{
return MathF.Cos(r._degree / DegToRad);
}
}
public struct Degree
{
internal float _degree;
internal Degree(float dgree)
{
_degree = dgree;
}
public static implicit operator Radius(Degree d)
{
return new Radius(d._degree / GeometryScaler.DegToRad);
}
}
public struct Radius
{
internal float _radius;
public static Radius Zero
{
get =>new Radius(0);
}
public Radius(float radius)
{
_radius = radius;
}
[Obsolete("Unsafe, you may forget this is radius.",true)]
public Radius() { }
public static implicit operator Degree(Radius r)
{
return new Degree(r._radius * 180 / Scaler.Pi);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Radius operator -(Radius r)
{
return new Radius(-r._radius);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Radius operator -(Radius left, Radius Right)
{
return new Radius(left._radius - Right._radius);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Radius operator +(Radius left, Radius Right)
{
return new Radius(left._radius + Right._radius);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Radius operator *(Radius left, float right)
{
return new Radius(left._radius * right);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Radius operator /(Radius left, float right)
{
return new Radius(left._radius / right);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(Radius left, Radius right)
{
return left._radius == right._radius;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator !=(Radius left, Radius right)
{
return left._radius != right._radius;
}
}
}
@@ -0,0 +1,94 @@
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Geometries
{
public delegate vec3d GeometryMotionDelegate(TimeSpanProvider timeSource, out float rotation);
public class GeometryMotion
{
private bool isIncrementMode;
private bool sourceIsStatic;
private TimeSpanProvider time;
private GeometryMotionDelegate movement;
private IntPtr handle;
public static GeometryMotion DefaultMotion
{
get
{
return new GeometryMotion
(
true,
null,
null
);
}
}
private static vec3d defaultMotion(TimeSpanProvider provider, out float rotation)
{
rotation = 0;
return Vec3d.Zero;
}
public unsafe GeometryMotion(
bool isIncreament,
TimeSpanProvider timeSource,
GeometryMotionDelegate motionDelegate
)
{
isIncrementMode = isIncreament;
time = timeSource;
if (motionDelegate == null)
{
handle = (IntPtr)(delegate*<TimeSpanProvider, out float, vec3d>)&defaultMotion;
movement = defaultMotion;
}
else if (motionDelegate.Method.IsStatic)
{
sourceIsStatic = true;
handle = Marshal.GetFunctionPointerForDelegate(motionDelegate);
movement = motionDelegate;
}
else
{
movement = motionDelegate;
}
}
public bool IsIncrement
{
get => isIncrementMode;
}
public unsafe void RunMotion(ref vec3d coord, ref float rotation)
{
float rot = 0;
if (sourceIsStatic)
{
}
vec3d vec = ((delegate*<TimeSpanProvider, out float, vec3d>)handle)(time, out rot);
if (isIncrementMode)
{
coord += vec;
rotation += rot;
}
else
{
coord = vec.XYZ;
rotation = rot;
}
}
}
}