daily update on 20240513 by nitload youmu, instancing render added

This commit is contained in:
YoumuLiu
2024-05-13 03:39:54 +08:00
parent 56459deec5
commit a3506c96a3
78 changed files with 2562 additions and 1098 deletions
@@ -0,0 +1,67 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="PlainCoordinate.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Net.Http.Headers;
using System.Text;
namespace StgSharp.Geometries
{
public class PlainCoordinate : ICoord
{
public PlainCoordinate(
vec3d origin,
vec3d xAxis,
vec3d yAxis
)
{
CoordMat = Matrix44.Unit;
Linear.Orthogonalize(ref xAxis, ref yAxis);
CoordMat.colum0 = new vec4d(xAxis, 0);
CoordMat.colum1 = new vec4d(yAxis, 0);
CoordMat.colum2 = new vec4d(Vec3d.Cross(xAxis, yAxis), 0);
Origin = origin;
}
public new vec3d Z_axis
{
get => Vec3d.Cross(X_axis, Y_axis);
set => throw new InvalidOperationException();
}
}
}