daily update on 20230415 by nitload youmu

This commit is contained in:
Nitload
2023-04-15 04:03:14 +08:00
parent 0995a1c501
commit a305aab094
84 changed files with 357 additions and 139 deletions
+57 -8
View File
@@ -1,4 +1,5 @@
using StgSharp.Math;
using StgSharp.Control;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Text;
@@ -9,17 +10,17 @@ namespace StgSharp.Geometries
{
internal Point _basePoint;
internal Point _center;
internal Point _centerToCorner1;
internal Point _centerToCorner2;
internal Point _corner1;
internal Point _corner2;
internal RenderMode _renderMode;
internal readonly uint bornTick;
public override sealed Point BasePoint => _basePoint;
public override sealed Point RefPoint => _center;
public override sealed Point RefVec01 => _centerToCorner1;
public override sealed Point RefVec01 => _corner1;
public override sealed Point RefVec02 => _centerToCorner2;
public override sealed Point RefVec02 => _corner2;
public override RenderMode renderMode => _renderMode;
@@ -62,19 +63,22 @@ namespace StgSharp.Geometries
throw new NotImplementedException();
}
//计算参考中心点的位移
internal override void CalcVec01(uint tick)
{
_center._position = _basePoint._position + MovCenter(tick);
}
//计算第一个顶点的位移,存在相对中心位移和相对参考原点位移两种模式
internal override void CalcVec02(vec3d vec, uint tick)
{
_centerToCorner1._position = vec + UpdateCTC1(tick);
_corner1._position = vec + UpdateCTC1(tick);
}
//计算第二个顶点的位移,存在相对中心位移和相对参考原点位移两种模式
internal override void CalcVec03(vec3d vec, uint tick)
{
_centerToCorner2._position = vec + UpdateCTC2(tick);
_corner2._position = vec + UpdateCTC2(tick);
}
public virtual vec3d MovCenter(uint tick) => default(vec3d);
@@ -85,7 +89,52 @@ namespace StgSharp.Geometries
public override Line[] GetAllSides()
{
throw new NotImplementedException();
Line[] lines = new Line[4]
{
new Line(GameTimeLine.tickCounter),
new Line(GameTimeLine.tickCounter),
new Line(GameTimeLine.tickCounter),
new Line(GameTimeLine.tickCounter),
};
lines[0]._basePoint = this._corner1;
lines[0]._beginPoint = this._corner1;
lines[0]._endPoint = this._corner2;
lines[1]._basePoint = this._corner2;
lines[1]._beginPoint = this._corner2;
lines[1]._endPoint = new Point() { _position = getCorner3(GameTimeLine.tickCounter)};
lines[1].movEnd += this.getCorner3;
lines[2]._basePoint = lines[1]._endPoint;
lines[2]._beginPoint = lines[2]._basePoint;
lines[2]._endPoint = new Point() { _position = this.getCorner4(GameTimeLine.tickCounter) };
lines[2].movEnd+= this.getCorner4;
lines[3]._beginPoint = lines[2]._endPoint;
lines[3]._endPoint = this._corner1;
return lines;
}
protected vec3d getCorner1(Counter<uint> tick)
{
return this._corner1._position;
}
protected vec3d getCorner2(Counter<uint> tick)
{
return this._corner2._position;
}
protected vec3d getCorner3(Counter<uint> tick)
{
return 2 * this._center._position - this._corner1._position;
}
protected vec3d getCorner4(Counter<uint> tick)
{
return 2 * this._center._position - this._corner2._position;
}
}
}