daily update on 20230415 by nitload youmu
This commit is contained in:
@@ -0,0 +1,10 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace StgSharp.Geometries
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{
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public static unsafe class GeometryCalc
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{
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}
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}
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@@ -6,6 +6,10 @@ using System.Text;
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namespace StgSharp.Geometries
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{
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public delegate vec2d GetLocationHandler(vec2d vec, Counter<uint> tickCounter);
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/// <summary>
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/// 计算位移失量,需要手动输入游戏刻以提供时间数据
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/// </summary>
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/// <param name="tickCounter"></param>
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/// <returns>表示位移量的三维矢量</returns>
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public delegate vec3d GetLocationHandler(Counter<uint> tickCounter);
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}
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@@ -1,5 +1,4 @@
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using StgSharp;
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using StgSharp.Math;
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Text;
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@@ -26,6 +25,8 @@ namespace StgSharp.Geometries
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bornTick = MainTimer.Value;
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}
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public IGeometry() { }
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internal abstract void CalcVec01(uint tick);
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internal abstract void CalcVec02(vec3d vec, uint tick);
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internal abstract void CalcVec03(vec3d vec, uint tick);
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@@ -1,5 +1,6 @@
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using Steamworks;
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using StgSharp;
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using StgSharp.Control;
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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@@ -9,11 +10,11 @@ namespace StgSharp.Geometries
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{
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public class Line:IGeometry
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{
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internal Point _basePoint;
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internal Point _beginPoint;
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internal Point _endPoint;
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internal GetLocationHandler _beginPointMov;
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internal GetLocationHandler _endPointMov;
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internal Point _basePoint = default ;
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internal Point _beginPoint = default ;
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internal Point _endPoint = default;
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internal GetLocationHandler movBegin;
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internal GetLocationHandler movEnd;
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internal RenderMode _renderMode;
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internal readonly uint bornTick;
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@@ -35,6 +36,14 @@ namespace StgSharp.Geometries
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bornTick = tickCounter._value;
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}
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public Line(Point begin, Point end)
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{
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this._beginPoint = begin;
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this._endPoint = end;
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}
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public Line() { }
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public override float SetArrayX()
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{
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throw new NotImplementedException();
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@@ -60,9 +69,13 @@ namespace StgSharp.Geometries
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throw new ArgumentException("Lines do not need the third parameter to define!");
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}
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public virtual vec3d MoveBeginPoint(uint tick) => default;
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//计算线起点的方法,通过对线的派生的重写实现功能
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public virtual vec3d MoveBeginPoint(uint tick)
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=> movBegin.Invoke( GameTimeLine.tickCounter);
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public virtual vec3d MoveEndPoint(uint tick) => default;
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//计算线重点的方法,通过对线的派生的重写实现功能
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public virtual vec3d MoveEndPoint(uint tick)
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=> movEnd.Invoke( GameTimeLine.tickCounter);
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internal override void OnRender(uint tick)
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{
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@@ -1,4 +1,5 @@
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using StgSharp.Math;
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using StgSharp.Control;
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Text;
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@@ -9,17 +10,17 @@ namespace StgSharp.Geometries
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{
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internal Point _basePoint;
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internal Point _center;
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internal Point _centerToCorner1;
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internal Point _centerToCorner2;
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internal Point _corner1;
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internal Point _corner2;
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internal RenderMode _renderMode;
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internal readonly uint bornTick;
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public override sealed Point BasePoint => _basePoint;
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public override sealed Point RefPoint => _center;
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public override sealed Point RefVec01 => _centerToCorner1;
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public override sealed Point RefVec01 => _corner1;
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public override sealed Point RefVec02 => _centerToCorner2;
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public override sealed Point RefVec02 => _corner2;
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public override RenderMode renderMode => _renderMode;
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@@ -62,19 +63,22 @@ namespace StgSharp.Geometries
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throw new NotImplementedException();
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}
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//计算参考中心点的位移
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internal override void CalcVec01(uint tick)
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{
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_center._position = _basePoint._position + MovCenter(tick);
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}
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//计算第一个顶点的位移,存在相对中心位移和相对参考原点位移两种模式
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internal override void CalcVec02(vec3d vec, uint tick)
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{
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_centerToCorner1._position = vec + UpdateCTC1(tick);
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_corner1._position = vec + UpdateCTC1(tick);
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}
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//计算第二个顶点的位移,存在相对中心位移和相对参考原点位移两种模式
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internal override void CalcVec03(vec3d vec, uint tick)
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{
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_centerToCorner2._position = vec + UpdateCTC2(tick);
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_corner2._position = vec + UpdateCTC2(tick);
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}
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public virtual vec3d MovCenter(uint tick) => default(vec3d);
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@@ -85,7 +89,52 @@ namespace StgSharp.Geometries
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public override Line[] GetAllSides()
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{
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throw new NotImplementedException();
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Line[] lines = new Line[4]
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{
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new Line(GameTimeLine.tickCounter),
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new Line(GameTimeLine.tickCounter),
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new Line(GameTimeLine.tickCounter),
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new Line(GameTimeLine.tickCounter),
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};
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lines[0]._basePoint = this._corner1;
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lines[0]._beginPoint = this._corner1;
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lines[0]._endPoint = this._corner2;
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lines[1]._basePoint = this._corner2;
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lines[1]._beginPoint = this._corner2;
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lines[1]._endPoint = new Point() { _position = getCorner3(GameTimeLine.tickCounter)};
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lines[1].movEnd += this.getCorner3;
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lines[2]._basePoint = lines[1]._endPoint;
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lines[2]._beginPoint = lines[2]._basePoint;
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lines[2]._endPoint = new Point() { _position = this.getCorner4(GameTimeLine.tickCounter) };
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lines[2].movEnd+= this.getCorner4;
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lines[3]._beginPoint = lines[2]._endPoint;
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lines[3]._endPoint = this._corner1;
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return lines;
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}
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protected vec3d getCorner1(Counter<uint> tick)
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{
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return this._corner1._position;
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}
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protected vec3d getCorner2(Counter<uint> tick)
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{
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return this._corner2._position;
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}
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protected vec3d getCorner3(Counter<uint> tick)
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{
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return 2 * this._center._position - this._corner1._position;
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}
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protected vec3d getCorner4(Counter<uint> tick)
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{
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return 2 * this._center._position - this._corner2._position;
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}
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}
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}
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@@ -26,5 +26,11 @@ namespace StgSharp.Geometries
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public void Update() => new NotImplementedException();
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public static void CoordsAdd(Point p1, Point p2)
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{
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}
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}
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}
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@@ -112,6 +112,15 @@ namespace StgSharp.Math
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);
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}
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public static vec3d operator *( float x, vec3d vec)
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{
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return new vec3d(
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vec.X * x,
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vec.Y * x,
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vec.Z * x
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);
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}
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public static vec3d operator /(vec3d vec, float x)
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{
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return new vec3d(
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@@ -1 +1 @@
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96b7e2fc11bda4a0584ab313be1a6838a308d265
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314715e00ade86f2a7cd4e4d57040d6f16689d86
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