daily update on 20240213 by nitload youmu. 逐步弃用GLFW,正在使用wgl重写glfw底层,相关实现转移到C#实现,SSC彻底变成线性代数计算器。

This commit is contained in:
Nitload
2024-02-13 23:42:22 +08:00
parent 8391569482
commit a2241a5a58
307 changed files with 16701 additions and 10296 deletions
+55 -25
View File
@@ -12,53 +12,77 @@
<GenerateDocumentationFile>True</GenerateDocumentationFile>
<ErrorReport>prompt</ErrorReport>
<SignAssembly>False</SignAssembly>
<ProduceReferenceAssembly>False</ProduceReferenceAssembly>
<ProduceReferenceAssembly>True</ProduceReferenceAssembly>
<PackageLicenseExpression> MIT</PackageLicenseExpression>
<IncludeSymbols>False</IncludeSymbols>
<Platforms>AnyCPU;x64</Platforms>
<BaseOutputPath>$(SolutionDir)Output</BaseOutputPath>
<RunPostBuildEvent>Always</RunPostBuildEvent>
<Configurations>Debug;Release;RealDebug;Benchmark</Configurations>
<Configurations>Debug;Release;RealDebug;Benchmark;Toollist</Configurations>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<Optimize>False</Optimize>
<Optimize>False</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Benchmark|AnyCPU'">
<Optimize>False</Optimize>
<Optimize>False</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Toollist|AnyCPU'">
<Optimize>False</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RealDebug|AnyCPU'">
<Optimize>False</Optimize>
<Optimize>False</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Optimize>False</Optimize>
<Optimize>False</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Benchmark|x64'">
<Optimize>False</Optimize>
<Optimize>False</Optimize>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Toollist|x64'">
<Optimize>False</Optimize>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RealDebug|x64'">
<Optimize>False</Optimize>
<Optimize>False</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<Optimize>False</Optimize>
<Optimize>False</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Optimize>False</Optimize>
<Optimize>False</Optimize>
</PropertyGroup>
<PropertyGroup>
<IsWindows Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))' == 'true'">true</IsWindows>
<IsOSX Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::OSX)))' == 'true'">true</IsOSX>
<IsLinux Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))' == 'true'">true</IsLinux>
</PropertyGroup>
<PropertyGroup Condition="'$(IsWindows)'=='true'">
<DefineConstants>Windows</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(IsOSX)'=='true'">
<DefineConstants>OSX</DefineConstants>
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<PropertyGroup Condition="'$(IsLinux)'=='true'">
<DefineConstants>Linux</DefineConstants>
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<ItemGroup>
<Compile Remove="Graphics\GL\ShaderEdit\ShaderParameter.cs" />
<Compile Remove="Graphics\GL\ShaderEdit\ShaderParameter.cs" />
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<ItemGroup>
<None Remove="SSG_errorlog.log" />
<None Remove="SSG_errorlog.log" />
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<ItemGroup>
@@ -66,22 +90,28 @@
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<None Update="Shader\awesomeface.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<None Update="Shader\Image1.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="Shader\vertex.vert">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<PackageReference Include="Microsoft.Windows.CsWin32" Version="0.3.49-beta">
<PrivateAssets>all</PrivateAssets>
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<ItemGroup>
<None Update="Shader\awesomeface.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="Shader\fragment.frag">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<None Update="Shader\Image1.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<None Update="Shader\vertex.vert">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy $(SolutionDir)StgSharpC.dll $(OutDir)StgSharpC.dll" />
<Exec Command="copy $(SolutionDir)StgSharpC.dll $(OutDir)StgSharpC.dll" />
</Target>
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