daily update on 20240213 by nitload youmu. 逐步弃用GLFW,正在使用wgl重写glfw底层,相关实现转移到C#实现,SSC彻底变成线性代数计算器。
This commit is contained in:
@@ -12,53 +12,77 @@
|
||||
<GenerateDocumentationFile>True</GenerateDocumentationFile>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<SignAssembly>False</SignAssembly>
|
||||
<ProduceReferenceAssembly>False</ProduceReferenceAssembly>
|
||||
<ProduceReferenceAssembly>True</ProduceReferenceAssembly>
|
||||
<PackageLicenseExpression> MIT</PackageLicenseExpression>
|
||||
<IncludeSymbols>False</IncludeSymbols>
|
||||
<Platforms>AnyCPU;x64</Platforms>
|
||||
<BaseOutputPath>$(SolutionDir)Output</BaseOutputPath>
|
||||
<RunPostBuildEvent>Always</RunPostBuildEvent>
|
||||
<Configurations>Debug;Release;RealDebug;Benchmark</Configurations>
|
||||
<Configurations>Debug;Release;RealDebug;Benchmark;Toollist</Configurations>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
|
||||
<Optimize>False</Optimize>
|
||||
<Optimize>False</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Benchmark|AnyCPU'">
|
||||
<Optimize>False</Optimize>
|
||||
<Optimize>False</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Toollist|AnyCPU'">
|
||||
<Optimize>False</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RealDebug|AnyCPU'">
|
||||
<Optimize>False</Optimize>
|
||||
<Optimize>False</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Optimize>False</Optimize>
|
||||
<Optimize>False</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Benchmark|x64'">
|
||||
<Optimize>False</Optimize>
|
||||
<Optimize>False</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Toollist|x64'">
|
||||
<Optimize>False</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RealDebug|x64'">
|
||||
<Optimize>False</Optimize>
|
||||
<Optimize>False</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
|
||||
<Optimize>False</Optimize>
|
||||
<Optimize>False</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Optimize>False</Optimize>
|
||||
<Optimize>False</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<IsWindows Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))' == 'true'">true</IsWindows>
|
||||
<IsOSX Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::OSX)))' == 'true'">true</IsOSX>
|
||||
<IsLinux Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))' == 'true'">true</IsLinux>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(IsWindows)'=='true'">
|
||||
<DefineConstants>Windows</DefineConstants>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(IsOSX)'=='true'">
|
||||
<DefineConstants>OSX</DefineConstants>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(IsLinux)'=='true'">
|
||||
<DefineConstants>Linux</DefineConstants>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Remove="Graphics\GL\ShaderEdit\ShaderParameter.cs" />
|
||||
<Compile Remove="Graphics\GL\ShaderEdit\ShaderParameter.cs" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Remove="SSG_errorlog.log" />
|
||||
<None Remove="SSG_errorlog.log" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
@@ -66,22 +90,28 @@
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Update="Shader\awesomeface.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Update="Shader\fragment.frag">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Update="Shader\Image1.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Update="Shader\vertex.vert">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
<PackageReference Include="Microsoft.Windows.CsWin32" Version="0.3.49-beta">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Update="Shader\awesomeface.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Update="Shader\fragment.frag">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Update="Shader\Image1.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Update="Shader\vertex.vert">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command="copy $(SolutionDir)StgSharpC.dll $(OutDir)StgSharpC.dll" />
|
||||
<Exec Command="copy $(SolutionDir)StgSharpC.dll $(OutDir)StgSharpC.dll" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
|
||||
Reference in New Issue
Block a user