daily update on 20240213 by nitload youmu. 逐步弃用GLFW,正在使用wgl重写glfw底层,相关实现转移到C#实现,SSC彻底变成线性代数计算器。
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Runtime.CompilerServices;
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using Windows.Win32.Foundation;
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#if Windows
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using Microsoft.Win32.SafeHandles;
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using Windows.Win32;
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using Windows.Win32.Graphics.OpenGL;
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using Windows.Win32.Graphics.Gdi;
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namespace StgSharp.Envitronment.Win32
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{
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public class WGL
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static GlRenderContextHandle CreateContext(DeviceContextHandle param0)
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{
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return new(PInvoke.wglCreateContext(new HDC(param0.Value)).Value);
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}
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}
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}
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#endif
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