daily update on 20240213 by nitload youmu. 逐步弃用GLFW,正在使用wgl重写glfw底层,相关实现转移到C#实现,SSC彻底变成线性代数计算器。

This commit is contained in:
Nitload
2024-02-13 23:42:22 +08:00
parent 8391569482
commit a2241a5a58
307 changed files with 16701 additions and 10296 deletions
+5 -4
View File
@@ -47,11 +47,12 @@ extern "C"
SSCAPI char* infolog[512];
SSCAPI void SSCDECL initGL(int majorVersion, int minorVersion);
SSCAPI unsigned int SSCDECL loadShaderCode(char* const shaderCode, GLint shadertype);
SSCAPI unsigned int SSCDECL linkShaderProgram(GLuint shadertype);
SSCAPI unsigned int SSCDECL loadShaderCode(GladGLContext* context, char* const shaderCode, GLint shadertype);
SSCAPI unsigned int SSCDECL linkShaderProgram(GladGLContext* context, GLuint shadertype);
SSCAPI void SSCDECL loadImageData(char* location, Image* out, imageLoader loader);
SSCAPI void _cdecl setCurrentGLContext(GLFWwindow* window, GladGLContext* contextPtr);
SSCAPI char* _cdecl readLog(void);
SSCAPI void SSCDECL unloadImageData(Image* out);
SSCAPI void SSCDECL setCurrentGLContext(GLFWwindow* window, GladGLContext* contextPtr);
SSCAPI char* SSCDECL readLog(void);
//linear related function