daily update on 20240213 by nitload youmu. 逐步弃用GLFW,正在使用wgl重写glfw底层,相关实现转移到C#实现,SSC彻底变成线性代数计算器。
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@@ -47,11 +47,12 @@ extern "C"
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SSCAPI char* infolog[512];
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SSCAPI void SSCDECL initGL(int majorVersion, int minorVersion);
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SSCAPI unsigned int SSCDECL loadShaderCode(char* const shaderCode, GLint shadertype);
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SSCAPI unsigned int SSCDECL linkShaderProgram(GLuint shadertype);
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SSCAPI unsigned int SSCDECL loadShaderCode(GladGLContext* context, char* const shaderCode, GLint shadertype);
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SSCAPI unsigned int SSCDECL linkShaderProgram(GladGLContext* context, GLuint shadertype);
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SSCAPI void SSCDECL loadImageData(char* location, Image* out, imageLoader loader);
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SSCAPI void _cdecl setCurrentGLContext(GLFWwindow* window, GladGLContext* contextPtr);
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SSCAPI char* _cdecl readLog(void);
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SSCAPI void SSCDECL unloadImageData(Image* out);
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SSCAPI void SSCDECL setCurrentGLContext(GLFWwindow* window, GladGLContext* contextPtr);
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SSCAPI char* SSCDECL readLog(void);
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//linear related function
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